The Legend of Zelda: Four Swords Adventures: Difference between revisions

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Text replacement - "nVidia" to "NVIDIA"
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{{testing/entry|revision=6887|OS=Windows Vista x86|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470|result=Playable: Could play until the Moon Gate crash. 50-60FPS with DX9 plug-in and OpenCL enabled.|tester=}}
{{testing/entry|revision=6887|OS=Windows Vista x86|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470|result=Playable: Could play until the Moon Gate crash. 50-60FPS with DX9 plug-in and OpenCL enabled.|tester=}}
{{testing/entry|revision=7303|OS=Windows 7 x64|CPU=AMD Phenom II X3 N850 @ 2.2GHz|GPU=ATI Mobility Radeon HD 4250|result=Slow: 10-30FPS with DX11|tester=Autofire}}
{{testing/entry|revision=7303|OS=Windows 7 x64|CPU=AMD Phenom II X3 N850 @ 2.2GHz|GPU=ATI Mobility Radeon HD 4250|result=Slow: 10-30FPS with DX11|tester=Autofire}}
{{testing/entry|revision=7440|OS=Windows XP x86|CPU=Intel Core 2 Duo @ 2.93GHz|GPU=nVidia GeForce GTX 260|result=Playable: Some massive slowdowns and the known glitches. First Moon Gate worked fine, second crashed the game.|tester=Proto}}
{{testing/entry|revision=7440|OS=Windows XP x86|CPU=Intel Core 2 Duo @ 2.93GHz|GPU=NVIDIA GeForce GTX 260|result=Playable: Some massive slowdowns and the known glitches. First Moon Gate worked fine, second crashed the game.|tester=Proto}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=ATI Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=ATI Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}
{{testing/entry|revision=3.0-436|OS=Windows XP x64|CPU=Intel Core 2 Duo E4500|GPU=ATI Radeon HD 2600 XT|result=Runs okay, 25-35FPS.|tester=}}
{{testing/entry|revision=3.0-436|OS=Windows XP x64|CPU=Intel Core 2 Duo E4500|GPU=ATI Radeon HD 2600 XT|result=Runs okay, 25-35FPS.|tester=}}
{{testing/entry|revision=3.0-681|OS=Linux Ubuntu 12.04 x86_64|CPU=AMD Athlon 64 X2 @ 3.2GHz|GPU=nVidia GeForce GTS 450|result=Work great, but the game can freeze ({{issue|5490}}).|tester=RyDroid}}
{{testing/entry|revision=3.0-681|OS=Linux Ubuntu 12.04 x86_64|CPU=AMD Athlon 64 X2 @ 3.2GHz|GPU=NVIDIA GeForce GTS 450|result=Work great, but the game can freeze ({{issue|5490}}).|tester=RyDroid}}
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core i7-2600K|GPU=ATI Radeon HD 6850|result=Work great, but the game can freeze/slowdown on when you enter a moongate. Fixed the problem with "Skip EFB access from CPU". |tester=}}
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core i7-2600K|GPU=ATI Radeon HD 6850|result=Work great, but the game can freeze/slowdown on when you enter a moongate. Fixed the problem with "Skip EFB access from CPU". |tester=}}
{{testing/entry|revision=3.5-1769|OS=Windows 7 x64|CPU=Intel Core i5-650 @ 3.2GHz|GPU=ATI Radeon HD 5570|result=Runs great till Level 2-2. Transparency issues and similar minor graphical bugs are still there, but the game runs mostly at full speed. There is only some lag when the screen becomes busy. No audio problems discovered. No crashes, even not at moon gates. When entering those gates, there is an extreme lag, but no crash or freeze. This can be easily fixed by enabling "Skip CPU EFB Access". No error messages on reboot. No control issues. Enabled EFB copy to texture, anything else were standard settings. But when playing Level 2-3, the sound can stuck and the "can't hold button" bug is again there. Didn´t test the game further. Multiplayer untested.|tester=DARK}}
{{testing/entry|revision=3.5-1769|OS=Windows 7 x64|CPU=Intel Core i5-650 @ 3.2GHz|GPU=ATI Radeon HD 5570|result=Runs great till Level 2-2. Transparency issues and similar minor graphical bugs are still there, but the game runs mostly at full speed. There is only some lag when the screen becomes busy. No audio problems discovered. No crashes, even not at moon gates. When entering those gates, there is an extreme lag, but no crash or freeze. This can be easily fixed by enabling "Skip CPU EFB Access". No error messages on reboot. No control issues. Enabled EFB copy to texture, anything else were standard settings. But when playing Level 2-3, the sound can stuck and the "can't hold button" bug is again there. Didn´t test the game further. Multiplayer untested.|tester=DARK}}