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Octahedron80 (talk | contribs) m (→Testing) |
Octahedron80 (talk | contribs) (→Problems: about Can't Hold Button) |
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== Problems == | == Problems == | ||
===Resizing the Window (DX9)=== | ===Resizing the Window (DX9)=== | ||
Switching between full-screen and windowed mode, or even just resizing the window in DirectX9 will make some textures, especially Link, invisible. This does not happen on OpenGL/DX11 plug-in | Switching between full-screen and windowed mode, or even just resizing the window in DirectX9 will make some textures, especially Link, invisible. This does not happen on OpenGL/DX11 plug-in. | ||
=== Z-Order Issues === | === Z-Order Issues === | ||
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=== Moon Gate Crash === | === Moon Gate Crash === | ||
The game crashes when entering a Moon Gate, or operates very slowly under some versions. | The game crashes when entering a Moon Gate, or operates very slowly under some versions. | ||
=== Can't Hold Button === | |||
In the game, there are events that require to hold a button such as pulling a switch. You may find that you cannot hold it for long because it is disrupted among frames. This problem can be avoid by disable idle skipping in the configuration. Your game however will be slower a bit. | |||
== Configuration == | == Configuration == |
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