The Legend of Zelda: Four Swords Adventures: Difference between revisions

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=== Can't Hold Button ===
=== Can't Hold Button ===
In the game, there are events that require holding a button such as pulling a switch. It may not be possible to hold it for long enough because the button press is disrupted among frames. This problem can be avoided by disabling "idle skipping" in the configuration or by using VBA-M as the controller.
In the game, there are events that require holding a button such as pulling a switch. It may not be possible to hold it for long enough because the button press is disrupted among frames. This problem can be avoided by disabling "idle skipping" in the configuration or by using VBA-M as the controller.
=== <s>HLE Sound Hang</s> ===
<s>With DSP HLE enabled, when the frame rate is below 60 FPS sometimes one soundtrack will loop or hang causing all other sounds to be muted. Refer {{issue|6709}}. To avoid this, use DSP LLE.</s> Fixed by {{revision|4.0-1300}}.


=== Pixel Shader from Byte Code ===
=== Pixel Shader from Byte Code ===
With {{revision|3.0-191}} and likely other revisions, restarting the game after play has started will generate the warning "CreatePixelShaderFromByteCode failed at Src\D3DShader.cpp 151".
With {{revision|3.0-191}} and likely other revisions, restarting the game after play has started will generate the warning "CreatePixelShaderFromByteCode failed at Src\D3DShader.cpp 151".
=== <s>HLE Sound Hang</s> ===
With DSP HLE enabled, when the frame rate is below 60 FPS sometimes one soundtrack will loop or hang causing all other sounds to be muted. Refer {{issue|6709}}. To avoid this, use DSP LLE. Fixed by {{revision|4.0-1300}}.


=== <s>Z-Order/Transparency Issues</s> ===
=== <s>Z-Order/Transparency Issues</s> ===