3,800
edits
m (→Testing: General maintenance with AutoWikiBrowser in Bot mode) |
|||
(3 intermediate revisions by the same user not shown) | |||
Line 9: | Line 9: | ||
|modes = Single-player | |modes = Single-player | ||
|input = GameCube Controller, Classic Controller | |input = GameCube Controller, Classic Controller | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-the-legend-of-zelda-majora-s-mask | ||
}} | }} | ||
Line 17: | Line 17: | ||
The gameplay is centered on the perpetually repeating three-day cycle and the use of various masks, some of which allow Link to transform into different beings. Link learns to play several melodies on his ocarina, which have a variety of effects like controlling the flow of time or opening passages to four temples, which house challenges Link must overcome. | The gameplay is centered on the perpetually repeating three-day cycle and the use of various masks, some of which allow Link to transform into different beings. Link learns to play several melodies on his ocarina, which have a variety of effects like controlling the flow of time or opening passages to four temples, which house challenges Link must overcome. | ||
==Emulation Information== | |||
{{Problems/No controller rumble}} | |||
{{GlobalProblems}} | {{GlobalProblems}} | ||
Line 23: | Line 26: | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== <s>NTSC-U Hangs After N64 Logo</s> === | === <s>NTSC-U Hangs After N64 Logo</s> === | ||
The NTSC-U version of this game will hang after the spinning N, and there is no solution at this time. See {{issue|6253}}. | The NTSC-U version of this game will hang after the spinning N, and there is no solution at this time. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}. | ||
=== <s>PAL Crashes When Pressing Start at Main Menu</s> === | === <s>PAL Crashes When Pressing Start at Main Menu</s> === | ||
The PAL Version will crash if no save file is present. | The PAL Version will crash if no save file is present. Taking a save file from the Wii and using it in Dolphin will avoid the crash; however, saving is still broken. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}. | ||
=== <s>NTSC-J Crashes on New Game</s> === | === <s>NTSC-J Crashes on New Game</s> === | ||
The game crashes while writing changes back to the save file, which makes creating an in-game save impossible in the first place. It is unknown whether using a pre-made save file will work around the issue. See {{issue|6253}}. | The game crashes while writing changes back to the save file, which makes creating an in-game save impossible in the first place. It is unknown whether using a pre-made save file will work around the issue. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}. | ||
}}}} | }}}} | ||
Line 39: | Line 42: | ||
=== 16:9 === | === 16:9 === | ||
==== NA ==== | ==== NA ==== | ||
<pre>$Majora's Mask | <pre>$Majora's Mask → 16:9 Widescreen (NARE01) (AR Code) | ||
0505C914 3C073FE3 | 0505C914 3C073FE3 | ||
8931AB1D 00000006 | 8931AB1D 00000006 | ||
Line 53: | Line 56: | ||
Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 175% CPU Clock Override. Requires a GameCube controller. | Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 175% CPU Clock Override. Requires a GameCube controller. | ||
<pre>$Majora's Mask | <pre>$Majora's Mask → 30 FPS Switch (Part 1) [Admentus] (NARE01) (Gecko Code) | ||
28F1B5B0 00000008 | 28F1B5B0 00000008 | ||
2131AB1C 00000000 | 2131AB1C 00000000 | ||
Line 62: | Line 65: | ||
</pre> | </pre> | ||
<pre>$Majora's Mask | <pre>$Majora's Mask → 30 FPS Switch (Part 2) (NARE01) (AR Code) | ||
D331CF46 00000000 | D331CF46 00000000 | ||
C931AB1D 00000000 | C931AB1D 00000000 | ||
Line 204: | Line 207: | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.5-1233|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 275|result=NTSC, hangs after the spinning N.|tester=MayImilae}} | {{testing/entry|revision=3.5-1233|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 275|result=NTSC, hangs after the spinning N.|tester=MayImilae}} | ||
{{testing/entry|revision=3.5-1283|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 7970|result=About 17-20FPS and a lot of graphical glitches.|tester=CCDavid}} | {{testing/entry|revision=3.5-1283|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=AMD Radeon HD 7970|result=About 17-20FPS and a lot of graphical glitches.|tester=CCDavid}} | ||
{{testing/entry|revision=4.0-1034|OS=Windows 8|CPU=Intel Core i7-4770 @ 3.4 GHz|GPU=AMD Radeon HD 7950|result=PAL, runs at around 7 to 32FPS but the game is severely sped up causing very jerky movement. Textures are heavily glitched. Crashes upon pressing start.|tester=Pergmen121}} | {{testing/entry|revision=4.0-1034|OS=Windows 8|CPU=Intel Core i7-4770 @ 3.4 GHz|GPU=AMD Radeon HD 7950|result=PAL, runs at around 7 to 32FPS but the game is severely sped up causing very jerky movement. Textures are heavily glitched. Crashes upon pressing start.|tester=Pergmen121}} | ||
{{testing/entry|revision=4.0-8629|OS=Linux|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=NTSC, hangs after the spinning N.|tester=nano351}} | {{testing/entry|revision=4.0-8629|OS=Linux|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=NTSC, hangs after the spinning N.|tester=nano351}} |