The Legend of Zelda: Majora's Mask: Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller, Classic Controller
|input    = GameCube Controller, Classic Controller
|forumlink = http://forums.dolphin-emu.org/Thread-virtual-console-the-legend-of-zelda-majora-s-mask
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-the-legend-of-zelda-majora-s-mask
}}
}}


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The gameplay is centered on the perpetually repeating three-day cycle and the use of various masks, some of which allow Link to transform into different beings. Link learns to play several melodies on his ocarina, which have a variety of effects like controlling the flow of time or opening passages to four temples, which house challenges Link must overcome.
The gameplay is centered on the perpetually repeating three-day cycle and the use of various masks, some of which allow Link to transform into different beings. Link learns to play several melodies on his ocarina, which have a variety of effects like controlling the flow of time or opening passages to four temples, which house challenges Link must overcome.
==Emulation Information==
{{Problems/No controller rumble}}


{{GlobalProblems}}
{{GlobalProblems}}
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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== <s>NTSC-U Hangs After N64 Logo</s> ===
=== <s>NTSC-U Hangs After N64 Logo</s> ===
The NTSC-U version of this game will hang after the spinning N, and there is no solution at this time. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}.
The NTSC-U version of this game will hang after the spinning N, and there is no solution at this time. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}.


=== <s>PAL Crashes When Pressing Start at Main Menu</s> ===
=== <s>PAL Crashes When Pressing Start at Main Menu</s> ===
The PAL Version will crash if no save file is present. Taking a save file from the Wii and using it in Dolphin will avoid the crash; however, saving is still broken. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}.
The PAL Version will crash if no save file is present. Taking a save file from the Wii and using it in Dolphin will avoid the crash; however, saving is still broken. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}.


=== <s>NTSC-J Crashes on New Game</s> ===
=== <s>NTSC-J Crashes on New Game</s> ===
The game crashes while writing changes back to the save file, which makes creating an in-game save impossible in the first place. It is unknown whether using a pre-made save file will work around the issue. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}.
The game crashes while writing changes back to the save file, which makes creating an in-game save impossible in the first place. It is unknown whether using a pre-made save file will work around the issue. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}.


}}}}
}}}}
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=== 16:9 ===
=== 16:9 ===
==== NA ====
==== NA ====
<pre>$Majora's Mask -> 16:9 Widescreen (NARE01) (AR Code)
<pre>$Majora's Mask 16:9 Widescreen (NARE01) (AR Code)
0505C914 3C073FE3
0505C914 3C073FE3
8931AB1D 00000006
8931AB1D 00000006
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Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 175% CPU Clock Override. Requires a GameCube controller.
Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 175% CPU Clock Override. Requires a GameCube controller.


<pre>$Majora's Mask -> 30 FPS Switch (Part 1) [Admentus] (NARE01) (Gecko Code)
<pre>$Majora's Mask 30 FPS Switch (Part 1) [Admentus] (NARE01) (Gecko Code)
28F1B5B0 00000008
28F1B5B0 00000008
2131AB1C 00000000
2131AB1C 00000000
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</pre>
</pre>


<pre>$Majora's Mask -> 30 FPS Switch (Part 2) (NARE01) (AR Code)
<pre>$Majora's Mask 30 FPS Switch (Part 2) (NARE01) (AR Code)
D331CF46 00000000
D331CF46 00000000
C931AB1D 00000000
C931AB1D 00000000
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.5-1233|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 275|result=NTSC, hangs after the spinning N.|tester=MayImilae}}
{{testing/entry|revision=3.5-1233|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 275|result=NTSC, hangs after the spinning N.|tester=MayImilae}}
{{testing/entry|revision=3.5-1283|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 7970|result=About 17-20FPS and a lot of graphical glitches.|tester=CCDavid}}
{{testing/entry|revision=3.5-1283|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=AMD Radeon HD 7970|result=About 17-20FPS and a lot of graphical glitches.|tester=CCDavid}}
{{testing/entry|revision=4.0-1034|OS=Windows 8|CPU=Intel Core i7-4770 @ 3.4 GHz|GPU=AMD Radeon HD 7950|result=PAL, runs at around 7 to 32FPS but the game is severely sped up causing very jerky movement. Textures are heavily glitched. Crashes upon pressing start.|tester=Pergmen121}}
{{testing/entry|revision=4.0-1034|OS=Windows 8|CPU=Intel Core i7-4770 @ 3.4 GHz|GPU=AMD Radeon HD 7950|result=PAL, runs at around 7 to 32FPS but the game is severely sped up causing very jerky movement. Textures are heavily glitched. Crashes upon pressing start.|tester=Pergmen121}}
{{testing/entry|revision=4.0-8629|OS=Linux|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=NTSC, hangs after the spinning N.|tester=nano351}}
{{testing/entry|revision=4.0-8629|OS=Linux|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=NTSC, hangs after the spinning N.|tester=nano351}}