The Legend of Zelda: Majora's Mask: Difference between revisions

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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== <s>NTSC-U Hangs After N64 Logo</s> ===
=== <s>NTSC-U Hangs After N64 Logo</s> ===
The NTSC-U version of this game will hang after the spinning N, and there is no solution at this time. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}.
The NTSC-U version of this game will hang after the spinning N, and there is no solution at this time. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}.


=== <s>PAL Crashes When Pressing Start at Main Menu</s> ===
=== <s>PAL Crashes When Pressing Start at Main Menu</s> ===
The PAL Version will crash if no save file is present. Taking a save file from the Wii and using it in Dolphin will avoid the crash; however, saving is still broken. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}.
The PAL Version will crash if no save file is present. Taking a save file from the Wii and using it in Dolphin will avoid the crash; however, saving is still broken. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}.


=== <s>NTSC-J Crashes on New Game</s> ===
=== <s>NTSC-J Crashes on New Game</s> ===
The game crashes while writing changes back to the save file, which makes creating an in-game save impossible in the first place. It is unknown whether using a pre-made save file will work around the issue. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}.
The game crashes while writing changes back to the save file, which makes creating an in-game save impossible in the first place. It is unknown whether using a pre-made save file will work around the issue. See {{issue|6253}}. Fixed by {{revision|5.0-2127}}.


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{{testing/entry|revision=3.5-1233|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 275|result=NTSC, hangs after the spinning N.|tester=MayImilae}}
{{testing/entry|revision=3.5-1233|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 275|result=NTSC, hangs after the spinning N.|tester=MayImilae}}
{{testing/entry|revision=3.5-1283|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 7970|result=About 17-20FPS and a lot of graphical glitches.|tester=CCDavid}}
{{testing/entry|revision=3.5-1283|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=AMD Radeon HD 7970|result=About 17-20FPS and a lot of graphical glitches.|tester=CCDavid}}
{{testing/entry|revision=4.0-1034|OS=Windows 8|CPU=Intel Core i7-4770 @ 3.4 GHz|GPU=AMD Radeon HD 7950|result=PAL, runs at around 7 to 32FPS but the game is severely sped up causing very jerky movement. Textures are heavily glitched. Crashes upon pressing start.|tester=Pergmen121}}
{{testing/entry|revision=4.0-1034|OS=Windows 8|CPU=Intel Core i7-4770 @ 3.4 GHz|GPU=AMD Radeon HD 7950|result=PAL, runs at around 7 to 32FPS but the game is severely sped up causing very jerky movement. Textures are heavily glitched. Crashes upon pressing start.|tester=Pergmen121}}
{{testing/entry|revision=4.0-8629|OS=Linux|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=NTSC, hangs after the spinning N.|tester=nano351}}
{{testing/entry|revision=4.0-8629|OS=Linux|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=NTSC, hangs after the spinning N.|tester=nano351}}