The Legend of Zelda: Ocarina of Time Master Quest: Difference between revisions

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{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result= OpenGL backend with 4x SSAA, 16x AF, Per-pixel lighting, Scaled EFB Copy and force texture filtering on. Perfect emulation. extra setting... EFB to RAM and texture accuracy to safe.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result= OpenGL backend with 4x SSAA, 16x AF, Per-pixel lighting, Scaled EFB Copy and force texture filtering on. Perfect emulation. extra setting... EFB to RAM and texture accuracy to safe.|tester=Kilobytez95}}
{{testing/entry|revision=4.0-2946|OS=Windows 8.1 x64|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=AMD Radeon R7 240|result=With default settings, you can't go far without the game freezing while you play. Sometimes, this can be solved by pressing start, but it won't work most of the time. Otherwise, the game runs smoothly with no noticeable issue.|tester=Boring Kid Near the River}}
{{testing/entry|revision=4.0-2946|OS=Windows 8.1 x64|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=AMD Radeon R7 240|result=With default settings, you can't go far without the game freezing while you play. Sometimes, this can be solved by pressing start, but it won't work most of the time. Otherwise, the game runs smoothly with no noticeable issue.|tester=Boring Kid Near the River}}
{{testing/entry|revision=4.0-5827|OS=Windows 8.1 x64|CPU=Intel Core i7-4710MQ @ 2.5GHz|GPU=nVidia GTX 860M|result=Direct3D Backend, VSync enabled, 3x Native Resolution, 16x Antialiasing, Scaled EFB copy. Game fully playable at 20FPS, FPS never drops below ~15 FPS. Minor menu glitches (minor tearing), barely noticeable. Slight audio glitches on first load at main menu. Slight FPS drops in areas with lots of activity, most noticeably escaping Ganon's tower. Final battle with Ganon is glitched, stages do not progress as they should; Zelda never uses light arrows, still beatable, just much harder.|tester=Gollum18}}
{{testing/entry|revision=4.0-5827|OS=Windows 8.1 x64|CPU=Intel Core i7-4710MQ @ 2.5GHz|GPU=nVidia GeForce GTX 860M|result=Direct3D Backend, VSync enabled, 3x Native Resolution, 16x Anti-aliasing, Scaled EFB copy. Game fully playable at 20FPS, FPS never drops below ~15 FPS. Minor menu glitches (minor tearing), barely noticeable. Slight audio glitches on first load at main menu. Slight FPS drops in areas with lots of activity, most noticeably escaping Ganon's tower. Final battle with Ganon is glitched, stages do not progress as they should; Zelda never uses light arrows, still beatable, just much harder.|tester=Gollum18}}
{{testing/end}}
{{testing/end}}