The Legend of Zelda: Ocarina of Time Master Quest

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The Legend of Zelda: Ocarina of Time Master Quest
The Legend of Zelda-Ocarina of Time Master Quest.jpg
Developer(s) Nintendo EAD, Nintendo Software Technology
Publisher(s) Nintendo
Series The Legend of Zelda
Release date(s) JP November 28, 2002
EU May 3, 2003
Genre(s) Compilation
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4PlayableEdit rating: The Legend of Zelda: Ocarina of Time Master Quest
See also...

Dolphin Forum thread
Search Google
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Originally released as a bonus disk for those who pre-ordered The Legend of Zelda: Wind Waker, The Legend of Zelda: Ocarina of Time / Master Quest contains GCN versions of Ocarina of Time and the never-released 64DD title Ura Zelda, a remixed version of Ocarina of Time with harder dungeons. These emulated versions of the N64 games have several technical improvements over the original N64 versions, such as 640x480 resolution, Dolby Pro-Logic surround sound support, and 480p Progressive Scan support.



The game crashes very easily. Hitting objects, running between loading areas, nearly anything can potentially cause a crash. Sometimes freezes can be solved by pressing start, but it won't work most of the time.

Items Menu Glitch[edit]

Disable EFB Copies to Texture Only to avoid glitched character in the Items menu.

Flickering / Reading Disc Loading Bar[edit]

Setting XFB to Real fixes random flickering in some places and display the loading bar on "Reading Game Disc" screen.


Only configuration options for the best compatibility where they deviate from defaults are listed. Please see the performance guide for an overview of performance related settings. A full list of options is available in in the Config template's documentation


Config Setting Notes

Store EFB Copies to Texture Only

Off Avoid glitched character in the Items menu

External Frame Buffer

Real Fixes random flickering and displays "Reading Game Disc" loading bar

Version Compatibility[edit]

The graph below charts the compatibility with The Legend of Zelda: Ocarina of Time Master Quest since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

4.0-8252 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This game has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6787 Windows 7 Intel Core i7-950 @ 3.06GHz NVIDIA GeForce GTX 460 DX9: Some minor texture glitches+overall grainy appearance.

DX11: No graininess, but texture errors since DX11 lacks EFB Copy to RAM and Real XFB.

r7358 Windows 7 AMD Phenom II 720 BE @ 3.2GHz ATI Radeon HD 4850 Works perfect with EFB Copy to RAM ultramann
4.0.1 Windows 7 Intel Core i5-3570K @ 4.4GHz NVIDIA GeForce GTX 460 OpenGL backend with 4x SSAA, 16x AF, Per-pixel lighting, Scaled EFB Copy and force texture filtering on. Perfect emulation. extra setting... EFB to RAM and texture accuracy to safe. Kilobytez95
4.0-2946 Windows 8.1 Intel Core i5-4460 @ 3.2GHz AMD Radeon R7 240 With default settings, you can't go far without the game freezing while you play. Sometimes, this can be solved by pressing start, but it won't work most of the time. Otherwise, the game runs smoothly with no noticeable issue. Boring Kid Near the River
4.0-5827 Windows 8.1 Intel Core i7-4710MQ @ 2.5GHz NVIDIA GeForce GTX 860M Direct3D Backend, VSync enabled, 3x Native Resolution, 16x Anti-aliasing, Scaled EFB copy. Game fully playable at 20FPS, FPS never drops below ~15FPS. Minor menu glitches (minor tearing), barely noticeable. Slight audio glitches on first load at main menu. Slight FPS drops in areas with lots of activity, most noticeably escaping Ganon's tower. Final battle with Ganon is glitched, stages do not progress as they should; Link never uses light arrows, still beatable, just much harder. Gollum18

Gameplay Videos[edit]