The Legend of Zelda: Ocarina of Time Master Quest: Difference between revisions

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===Older versions===
===Older versions===
This game works almost perfect with {{revision|6088}} or newer but it will freeze or crash if you use JIT/JITiL recompiler in older revisions. In this case the only way to boot the game is with Interpreter mode (very slow) however some versions of game may work:
This game works almost perfect with {{revision|6088}} or newer but it will freeze or crash if you use JIT/JITiL recompiler in older revisions. In this case the only way to boot the game is with Interpreter mode (very slow) however some versions of game may work:
The following versions crash with JIT/JITiL in older revisions of  Dolphin...
*Japan D43J01: Crash /w "ERROR: Trying to compile at 0. LR=00000000"
The following versions hang with JIT/JITiL in older revisions of Dolphin...
*Europe D43P01: Hangs post game/input selection.
*Austrailia D43U01: Hangs post game/input selection.
It's been reported that some versions work perfectly in older revisions, with minor sound bugs but this is questionable given that errors seem related to a well known bug on older revisions, unaddressed issue running titles that use multiple executables (see {{issue|233}}). Disc images that work in JIT/JITiL with older revisions may have been edited from originals in some way.


===Sound===
===Sound===