The Legend of Zelda: Ocarina of Time Master Quest: Difference between revisions

Corrected issues (this game works almost perfect in r6088 and newer)
(Corrected issues (this game works almost perfect in r6088 and newer))
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== Problems ==
== Problems ==
===Crashing===
===Older versions===
The following versions crash, regardless of Dolphin revision...
Dolphin will freeze or crash if you use JIT/JITiL recompiler in Dolphin revisions older than {{revision|6088}}. The only way to boot the game in older revisions is with Interpreter mode (very slow).
*Japan D43J01: Crash /w "ERROR: Trying to compile at 0. LR=00000000"
 
The following versions hang, regardless of Dolphin revision...
*Europe D43P01: Hangs post game/input selection.
*Austrailia D43U01: Hangs post game/input selection.
 
It's been reported that some versions work perfectly, with minor sound bugs in versions newer than r5222. However this is questionable given that errors seem related to a well known, unaddressed issue running titles that use multiple executables (see [http://code.google.com/p/dolphin-emu/issues/detail?id=233 Issue 233]. Functioning images may have been edited from originals in some way.


===Sound===
===Sound===
Sound's latency is high.
Some versions have high sound latency.


== Configuration ==
== Configuration ==
{{Config
{{Config
|dualcore              = On
|dualcore              =  
|dualcorenotes        = Off results in missing graphics in intro menus.
|dualcorenotes        =  
|idleskipping          =  
|idleskipping          =  
|idleskippingnotes    =  
|idleskippingnotes    =  
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|hletheipll            =  
|hletheipll            =  
|hletheipllnotes      =  
|hletheipllnotes      =  
|recompiler            = Interpreter
|recompiler            = JIT/JITiL
|recompilernotes      = Title crashes beyond intro menu due to [http://code.google.com/p/dolphin-emu/issues/detail?id=233 issue 233] in other recompiler modes.
|recompilernotes      = If you are using a revision older than {{revision|6088}} the game will freeze or crash in "Reading Game Disc" screen unless you use Interpreter mode (very slowly)
|graphicsplugin        =  
|graphicsplugin        =  
|graphicspluginnotes  =  
|graphicspluginnotes  =  
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|disablefog            =  
|disablefog            =  
|disablefognotes      =  
|disablefognotes      =  
|efbcopy              = Texture
|efbcopy              =
|efbcopynotes          =  
|efbcopynotes          =  
|xfb                  =  
|xfb                  =