The Legend of Zelda: Skyward Sword: Difference between revisions

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Skyward Sword heavily integrates the use of the Wii Motion Plus; swordplay, for instance, is integrated with the controller to a point where the player has one-to-one motion control over Link's sword and the its attack directions. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. This also allows for the sword to be integrated into puzzles to a greater extent than in previous titles.
Skyward Sword heavily integrates the use of the Wii Motion Plus; swordplay, for instance, is integrated with the controller to a point where the player has one-to-one motion control over Link's sword and the its attack directions. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. This also allows for the sword to be integrated into puzzles to a greater extent than in previous titles.
== Problems ==
As the game is still being released and is very technically demanding, the best options for the game can change at a rapid pace as users discover new options and changes to dolphin are made. See the [http://forums.dolphin-emulator.com/showthread.php?tid=19897| forum thread] for details as it develops.




== Problems ==
=== Wii Motion Plus ===
=== Wii Motion Plus ===
Skyward Sword '''requires''' the Wii Motion Plus addon. Dolphin is currently not capable of emulating the wii motion plus; the only way for dolphin to play this game is to use a physical wii remote with wii motion plus.
Skyward Sword '''''requires''''' the Wii Motion Plus addon. Dolphin is currently not capable of emulating the wii motion plus; the only way for dolphin to play this game is to use a real, physical wii remote with wii motion plus. See {{issue|3446}}.
*Pre 3.0 revisions of Dolphin had rudimentary wii motion plus emulation, but it does not work properly, lacking calibration and constantly disconnecting.
*Pre 3.0 revisions of Dolphin had rudimentary wii motion plus emulation, but it does not work properly, lacking calibration and constantly disconnecting.


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Skyward Sword uses a Depth of Field effect to blur distance objects in a painting like style. Older revisions (pre 3.0) do not render the effect. Newer revisions can sort of render it, but requires EFB to Ram to avoid scanlines. (See {{issue|4989}}). Note that using EFB to Ram for this effect causes a significant performance hit even with powerful machines.
Skyward Sword uses a Depth of Field effect to blur distance objects in a painting like style. Older revisions (pre 3.0) do not render the effect. Newer revisions can sort of render it, but requires EFB to Ram to avoid scanlines. (See {{issue|4989}}). Note that using EFB to Ram for this effect causes a significant performance hit even with powerful machines.


As user reports are inconsistent and the game was just released, at this time it's still not clear which setting(s) should be changed or which versions are the best for this specific feature. See the [http://forums.dolphin-emulator.com/showthread.php?tid=19897| forum thread] for details as it develops.


[[File:SkywardSwordDOF.jpg|thumb|left|400px|The DoF Effect properly emulated in Dolphin, see at full resolution]]
[[File:SkywardSwordDOF.jpg|link=http://wiki.dolphin-emulator.com/images/7/7a/SkywardSwordDOF.jpg|left|400px|]]
<div style="clear:both"></div>
<div style="clear:both"></div>
<small>The DoF Effect properly emulated in Dolphin, click to see at full resolution</small>


=== Shadow Flickering ===
=== Shadow Flickering ===
Shadows in the game can flicker when the internal resolution is set to "Auto" with the DX9 backend. Either use 1x Native internal resolution in DX9, or use DX11.
Shadows in the game can flicker when the internal resolution is set to "Auto" with the DX9 backend. Either use a preset internal resolution (example: 3x Native) with DX9, or use DX11.
 
=== Pellets/Arrows Aim ===
"Skip EFB Access to CPU" can provide a useful speedup for this demanding game. However, having the feature on can prevent you from aiming properly. Disable "Skip EFB Access to CPU" to fix.  


=== Sword Missing ===
=== Sword Missing ===
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|internalres      = 1x, 1.5x, 2x, 2.5x, 3x or 4x
|internalres      = 1x, 1.5x, 2x, 2.5x, 3x or 4x
|internalresnotes  = Other values produce shadow issues
|internalresnotes  = Other values produce shadow issues
|skipcpuefbaccess          = Off
|skipcpuefbaccessnotes    = Disrupts Aiming
|dlistcaching      = Off
|dlistcaching      = Off
|dlistcachingnotes = When enabled, Link's sword may disappear
|dlistcachingnotes = When enabled, Link's sword may disappear
|openmp   = On
|openmpnotes   = Speed boost
}}
}}


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{{VersionCompatibility}}
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