The Legend of Zelda: Skyward Sword: Difference between revisions

DoF tweaks, Motion Plus update, config tweak
(DoF tweaks, Motion Plus update, config tweak)
Line 25: Line 25:
Skyward Sword '''''requires''''' the Wii Motion Plus add-on. Dolphin is currently not capable of emulating the wii motion plus; the only way for dolphin to play this game is to use a real, physical Wii remote with Wii Motion Plus. See {{issue|3446}}.
Skyward Sword '''''requires''''' the Wii Motion Plus add-on. Dolphin is currently not capable of emulating the wii motion plus; the only way for dolphin to play this game is to use a real, physical Wii remote with Wii Motion Plus. See {{issue|3446}}.
*Pre-3.0 revisions of Dolphin had rudimentary Wii Motion Plus emulation, but it does not work properly, lacking calibration and constantly disconnecting.
*Pre-3.0 revisions of Dolphin had rudimentary Wii Motion Plus emulation, but it does not work properly, lacking calibration and constantly disconnecting.
*Development of proper Wii Motion Plus emulation is underway. See the [http://forums.dolphin-emulator.com/showthread.php?tid=20167 forum] for details.


=== Depth of Field (DoF) ===
=== Depth of Field (DoF) ===
Skyward Sword uses a Depth of Field effect to blur distance objects in a painting like style. Older revisions (pre 3.0) do not render the effect. Newer revisions can sort of render it, but requires EFB to Ram to avoid scan-lines. (See {{issue|4989}}). Note that using EFB to Ram for this effect causes a significant performance hit even with powerful machines.
Skyward Sword uses a Depth of Field effect to blur distance objects in a painting like style. Revisions 7719 and earlier do not render the effect. Current revisions can render the effect, but require EFB to Ram to avoid scan-lines. (See {{issue|4989}}). Note that using EFB to Ram for this effect causes a significant performance hit even with powerful machines.


[[File:SkywardSwordDOF.jpg|left|thumb|400px|The DoF Effect properly emulated in Dolphin]]
[[File:SkywardSwordDOF.jpg|left|thumb|400px|The DoF Effect properly emulated in Dolphin]]
Line 59: Line 60:
|gfxbackend = Direct3D 11 or OpenGL
|gfxbackend = Direct3D 11 or OpenGL
|gfxbackendnotes = DX9 has issues with shadows
|gfxbackendnotes = DX9 has issues with shadows
|anisotropic = 16x
|anisotropic = 2x-16x
|anisotropicnotes = Fixes Banding  
|anisotropicnotes = Fixes Banding  
|skipcpuefbaccess      = Off
|skipcpuefbaccess      = Off