The Legend of Zelda: Skyward Sword: Difference between revisions

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(Finally got the game, and updated with my testing. It really needed it.)
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=== Banding ===
=== Banding ===
Banding may be present in shading on characters and surroundings. The anisotropic filtering trick previously used to solve this problem no longer works. The only way currently to fix it is to set EFB to RAM without cache enabled, but this breaks more than it fixes.
Banding may be present in shading on characters and surroundings. The anisotropic filtering trick previously used to solve this problem no longer works. The only way currently to fix it is to set EFB to RAM without cache enabled, but this breaks more than it fixes. See {{issue|5361}}.


<div style="float:left;">[[File:ZeldaSS-BandingAF.jpg|thumb|200px|Character shading properly emulated]]</div>
<div style="float:left;">[[File:ZeldaSS-BandingAF.jpg|thumb|200px|Character shading properly emulated]]</div>
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=== <s>Anti-Aliasing (AA)</s> ===
=== <s>Anti-Aliasing (AA)</s> ===
Skyward Sword uses a Depth of Field (DoF) effect to blur distant objects in a painting like style. Anti-aliasing brings this DoF effect closer to Link, blurring the game more than the developers intended. Keep anti-aliasing off to prevent the problem.
Skyward Sword uses a Depth of Field (DoF) effect to blur distant objects in a painting like style. Anti-aliasing brings this DoF effect closer to Link, blurring the game more than the developers intended. Keep anti-aliasing off to prevent the problem. This issue has been fixed.


<div style="float:left;">[[File:SkywardSwordDOF.jpg|thumb|300px|The DoF Effect properly emulated in Dolphin]]</div>
<div style="float:left;">[[File:SkywardSwordDOF.jpg|thumb|300px|The DoF Effect properly emulated in Dolphin]]</div>
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=== <s>Shadow Flickering</s> ===
=== <s>Shadow Flickering</s> ===
Shadows in the game can flicker when the internal resolution is set to "Auto" with the DX9 back-end. Either use DX9 with a preset internal resolution (example: 3x Native), or use DX11.
Shadows in the game can flicker when the internal resolution is set to "Auto" with the DX9 back-end. Either use DX9 with a preset internal resolution (example: 3x Native), or use DX11. This problem has been resolved.


== Configuration ==
== Configuration ==