The Legend of Zelda: Skyward Sword: Difference between revisions

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If "Cache Display Lists" is enabled, Link's sword's blade may disappear. Do not enable "Cache Display Lists" to prevent the problem from occurring.
If "Cache Display Lists" is enabled, Link's sword's blade may disappear. Do not enable "Cache Display Lists" to prevent the problem from occurring.
*If you want to use cache display lists, there is a method that allows it to be on while keeping the sword. First, make sure "Cache Display Lists" is not checked, then load the game. Pull out the sword, then go into the graphics options and enable the "Cache Display Lists". The sword will remain, even after putting away the sword or traveling to other areas. It appears to hold even after resetting emulation. It may however give out at some point, and require a repeat of this procedure.
*If you want to use cache display lists, there is a method that allows it to be on while keeping the sword. First, make sure "Cache Display Lists" is not checked, then load the game. Pull out the sword, then go into the graphics options and enable the "Cache Display Lists". The sword will remain, even after putting away the sword or traveling to other areas. It appears to hold even after resetting emulation. It may however give out at some point, and require a repeat of this procedure.
=== <s>Doorway Freeze with DSP HLE</s> ===
Starting at around {{revision|3.0-700}}, Skyward Sword may randomly freeze when passing through certain doorways and passages. This only occurs when using DSP HLE, so use [[DSP LLE]] to avoid it. See {{issue|5633}}. Should be fixed by the merger of New-AX-HLE 2.0 in {{revision|3.5-1154}}.
=== <s>DSP HLE Sound Problems</s> ===
With DSP HLE, sounds may garble or the audio may repeat endlessly, especially in prolonged game sessions. Use [[DSP LLE]] to avoid these issues. If LLE is too slow, using HLE with the audio backend XAudio2 will mitigate the issue. Fixed by the merger of New-AX-HLE 2.0 in {{revision|3.5-1154}}.


== Configuration ==
== Configuration ==