The Legend of Zelda: Skyward Sword: Difference between revisions

Problems update. Will add pics tomorrow.
(4.0 Cleanup)
(Problems update. Will add pics tomorrow.)
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=== Wii Remote Calibration ===
=== Wii Remote Calibration ===
The Wiimote will easily lose calibration during swordplay and other rapid movements. There is no true fix for this, but pressing Down on the Wiimote's Dpad will quickly calibrate it (preferably in a menu, but calling Fi will fix it as well). See {{issue|5751}}.
The Wiimote will easily lose calibration during swordplay and other rapid movements. There is no true fix for this, but pressing Down on the Wiimote's Dpad will quickly calibrate it (preferably in a menu, but calling Fi will fix it as well). The Toshiba Stack has little if any problem with this issue. See {{issue|5751}}.


=== Banding ===
=== Banding ===
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=== Half of Link ===
=== Half of Link ===
When some time stone effects are on screen and in the Pirate Stronghold, Link may appear cut in half, with the floor going through part of him as if he is sinking. This only occurs on D3D11 with EFB to Texture, so use DX9 or OpenGL through these areas to correct it. See {{issue|5070}}.
When some time stone effects are on screen and in the Pirate Stronghold, Link may appear cut in half, with the floor going through part of him as if he is sinking. This only occurs on D3D11 and OpenGL with EFB to Texture, so use EFB to Ram or D3D9 to avoid the problem. See {{issue|5070}}.
{{image|Skywardsword-PirateStronghold.jpg|In some areas the floor is over part of Link.|br}}
{{image|Skywardsword-PirateStronghold.jpg|In some areas the floor is over part of Link.|br}}
=== OpenGL SSAA ===
If using SSAA with OpenGL, either through Dolphin or an external system like the nvidia control panel, it will have severe graphics distortions. This only occurs when Format Changes are emulated, and this is forced in the GameINI, so the graphics will appeared glitched then go away upon opening graphics settings. You could alter the INI or use that trick to turn on "Ignore Format Changes" and get around it, but without format change emulation many objects, such as flowers, grass, banners, etc will never appear. Other forms of OpenGL anti-aliasing are unaffected, as well as D3D9 SSAA. See {{issue|6688}}.
=== OpenGL Horizontal Black Line ===
Black line appears when the Internal Resolution is set to "Auto (Window Size)" in OpenGL backend, appearing above the lower right quadrant of the screen. Use a D3D11, D3D9, or OpenGL with other Internal Resolutions to avoid this problem. See {{issue|6640}}.


=== Pellets/Arrows Aim ===
=== Pellets/Arrows Aim ===