The Legend of Zelda: Skyward Sword: Difference between revisions

(Some minor updates and changes, and some prep for the eventual DoF problem removal.)
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{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 3930K @ 4GHz|GPU=nVidia GeForce GTX 470|result=played in 1080p 30 fps constant settings: DX11, 4x native internal resolution, 16x anisotropic filtering and anti-aliasing 8x. No slow|tester=yama27}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 3930K @ 4GHz|GPU=nVidia GeForce GTX 470|result=played in 1080p 30 fps constant settings: DX11, 4x native internal resolution, 16x anisotropic filtering and anti-aliasing 8x. No slow|tester=yama27}}
{{testing/entry|revision=3.0-260-gfce09c6 (emulated motion+ branch)|OS=Linux 3.0 x64|CPU=Intel Core2 Duo E6420 @ 2.7GHz|GPU=nVidia GeForce GTX 420|result=2x IR, 20 fps in Skyloft, 21-26 fps outside, 24-30 fps in dungeons. No reproducible crashes, graphics issues or any other issues with the OpenGL plugin. Game is fully playable with the emulated motion+ controls. A few selected points in the game are very difficult with those, tough.|tester=scummos}}
{{testing/entry|revision=3.0-260-gfce09c6 (emulated motion+ branch)|OS=Linux 3.0 x64|CPU=Intel Core2 Duo E6420 @ 2.7GHz|GPU=nVidia GeForce GTX 420|result=2x IR, 20 fps in Skyloft, 21-26 fps outside, 24-30 fps in dungeons. No reproducible crashes, graphics issues or any other issues with the OpenGL plugin. Game is fully playable with the emulated motion+ controls. A few selected points in the game are very difficult with those, tough.|tester=scummos}}
{{testing/entry|revision=3.0-365|OS=Windows 7 x64|CPU=Intel Core i5 2500 @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=Plays at 30fps 100%. D3D11, 1920x1200. 2.5x Native, 16X AF, 8 samples (quality level 32) AA. No slowdowns. Sword distorted when viewed in front of water and the usual doubling of character images during cut-scenes.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=Intel Core i5 2500 @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=Plays at 30fps 100%. D3D11, 1920x1200. 3x Native, 16X AF, 8 samples (quality level 32) AA. No slowdowns. Character distorted when viewed in front of water and the usual doubling of character images during cut-scenes.|tester=penguinswithpie}}
{{testing/end}}
{{testing/end}}