The Legend of Zelda: Skyward Sword: Difference between revisions

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Reverted edits by 72.38.217.46 (talk) to last revision by Kolano
m (Reverted edits by 72.38.217.46 (talk) to last revision by Kolano)
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Links sword may disappear. To ensure the sword does not disappear, make sure "Cache Display Lists" is disabled.
Links sword may disappear. To ensure the sword does not disappear, make sure "Cache Display Lists" is disabled.


=== <s>Anti-Aliasing (AA) ===
=== <s>Anti-Aliasing (AA)</s> ===
Skyward Sword uses a Depth of Field (DoF) effect to blur distant objects in a painting like style. Anti-aliasing brings this DoF effect closer to Link, blurring the game more than the developers intended. Keep anti-aliasing off to prevent the problem.</s> This issue has been fixed.
Skyward Sword uses a Depth of Field (DoF) effect to blur distant objects in a painting like style. Anti-aliasing brings this DoF effect closer to Link, blurring the game more than the developers intended. Keep anti-aliasing off to prevent the problem. This issue has been fixed.


<div style="float:left;">[[File:SkywardSwordDOF.jpg|thumb|300px|The DoF Effect properly emulated in Dolphin]]</div>
<div style="float:left;">[[File:SkywardSwordDOF.jpg|thumb|300px|The DoF Effect properly emulated in Dolphin]]</div>
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<div style="clear:both;"></div>
<div style="clear:both;"></div>


=== <s>Shadow Flickering ===
=== <s>Shadow Flickering</s> ===
Shadows in the game can flicker when the internal resolution is set to "Auto" with the DX9 back-end. Either use DX9 with a preset internal resolution (example: 3x Native), or use DX11.</s> This problem has been resolved.
Shadows in the game can flicker when the internal resolution is set to "Auto" with the DX9 back-end. Either use DX9 with a preset internal resolution (example: 3x Native), or use DX11. This problem has been resolved.


== Configuration ==
== Configuration ==