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Progress Continues
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m (Reverted edits by 72.38.217.46 (talk) to last revision by Kolano) |
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Links sword may disappear. To ensure the sword does not disappear, make sure "Cache Display Lists" is disabled. | Links sword may disappear. To ensure the sword does not disappear, make sure "Cache Display Lists" is disabled. | ||
=== <s>Anti-Aliasing (AA) === | === <s>Anti-Aliasing (AA)</s> === | ||
Skyward Sword uses a Depth of Field (DoF) effect to blur distant objects in a painting like style. Anti-aliasing brings this DoF effect closer to Link, blurring the game more than the developers intended. Keep anti-aliasing off to prevent the problem. | Skyward Sword uses a Depth of Field (DoF) effect to blur distant objects in a painting like style. Anti-aliasing brings this DoF effect closer to Link, blurring the game more than the developers intended. Keep anti-aliasing off to prevent the problem. This issue has been fixed. | ||
<div style="float:left;">[[File:SkywardSwordDOF.jpg|thumb|300px|The DoF Effect properly emulated in Dolphin]]</div> | <div style="float:left;">[[File:SkywardSwordDOF.jpg|thumb|300px|The DoF Effect properly emulated in Dolphin]]</div> | ||
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<div style="clear:both;"></div> | <div style="clear:both;"></div> | ||
=== <s>Shadow Flickering === | === <s>Shadow Flickering</s> === | ||
Shadows in the game can flicker when the internal resolution is set to "Auto" with the DX9 back-end. Either use DX9 with a preset internal resolution (example: 3x Native), or use DX11. | Shadows in the game can flicker when the internal resolution is set to "Auto" with the DX9 back-end. Either use DX9 with a preset internal resolution (example: 3x Native), or use DX11. This problem has been resolved. | ||
== Configuration == | == Configuration == |