The Legend of Zelda: Skyward Sword: Difference between revisions

Moved the crash problem up, and made some slight changes. Removed pre-3.5 problems.
(Moved the crash problem up, and made some slight changes. Removed pre-3.5 problems.)
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*Pre-3.0 revisions of Dolphin had rudimentary Wii MotionPlus emulation, but it does not work properly, lacking calibration and constantly disconnecting.
*Pre-3.0 revisions of Dolphin had rudimentary Wii MotionPlus emulation, but it does not work properly, lacking calibration and constantly disconnecting.
*Unofficial builds with Wii MotionPlus emulation are available. See the [http://forums.dolphin-emu.org/showthread.php?tid=20167 forum] for details.  
*Unofficial builds with Wii MotionPlus emulation are available. See the [http://forums.dolphin-emu.org/showthread.php?tid=20167 forum] for details.  
=== Crash on Silent Realm Trial ===
In recent dolphin revisions, when entering one of the 3 trials in Zelda SS dolphin will crash. The crash happens in all current revisions but in {{revision|3.0-631}} and older everything works fine, but the exact revision in which the error occured hasn't been tracked down yet. Refer {{issue|5682}}.


=== Banding ===
=== Banding ===
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If "Cache Display Lists" is enabled, Link's sword's blade may disappear. Do not enable "Cache Display Lists" to prevent the problem from occurring.
If "Cache Display Lists" is enabled, Link's sword's blade may disappear. Do not enable "Cache Display Lists" to prevent the problem from occurring.
*If you want to use cache display lists, there is a method that allows it to be on while keeping the sword. First, make sure "Cache Display Lists" is not checked, then load the game. Pull out the sword, then go into the graphics options and enable the "Cache Display Lists". The sword will remain, even after putting away the sword or traveling to other areas. It appears to hold even after resetting emulation. It may however give out at some point, and require a repeat of this procedure.
*If you want to use cache display lists, there is a method that allows it to be on while keeping the sword. First, make sure "Cache Display Lists" is not checked, then load the game. Pull out the sword, then go into the graphics options and enable the "Cache Display Lists". The sword will remain, even after putting away the sword or traveling to other areas. It appears to hold even after resetting emulation. It may however give out at some point, and require a repeat of this procedure.
=== Crash on Silent Realm Trial ===
In recent dolphin revisions when entering one of the 3 trials in Zelda SS, dolphin crashes. The crash happens in all current revisions but in {{revision|3.0-631}} and older everything works fine, although I did not have the time yet to track down the exact revision where the error occurred first. Refer {{issue|5682}}.
=== <s>Anti-Aliasing (AA)</s> ===
Skyward Sword uses a Depth of Field (DoF) effect to blur distant objects in a painting like style. Anti-aliasing brings this DoF effect closer to Link, blurring the game more than the developers intended. Keep anti-aliasing off to prevent the problem. This issue has been fixed.
{{image|SkywardSwordDOF.jpg|The DoF Effect properly emulated in Dolphin}}
{{image|ZeldaSS-DOFAntialiasing.jpg|With high AA settings, the game can be severely blurred|br}}
=== <s>Shadow Flickering</s> ===
Shadows in the game can flicker when the internal resolution is set to "Auto" with the DX9 back-end. Either use DX9 with a preset internal resolution (example: 3x Native), or use DX11. This problem has been resolved.


== Configuration ==
== Configuration ==