The Legend of Zelda: Skyward Sword: Difference between revisions

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===<s> OpenGL SSAA </s>===
===<s> OpenGL SSAA </s>===
If using SSAA with OpenGL, either through Dolphin or an external system like the nVidia control panel, it will have severe graphics distortions. This only occurs when Format Changes are emulated, and this is forced in the GameINI, so the graphics will appear glitched then go away upon opening graphics settings. You could alter the INI or use that trick to turn on "Ignore Format Changes" and get around it, but without format change emulation many objects, such as flowers, grass, banners, etc will never appear. Other forms of OpenGL anti-aliasing are unaffected. See {{issue|6688}}. Fixed in {{revision|4.0-511}}.
If using SSAA with OpenGL, either through Dolphin or an external system like the NVIDIA control panel, it will have severe graphics distortions. This only occurs when Format Changes are emulated, and this is forced in the GameINI, so the graphics will appear glitched then go away upon opening graphics settings. You could alter the INI or use that trick to turn on "Ignore Format Changes" and get around it, but without format change emulation many objects, such as flowers, grass, banners, etc will never appear. Other forms of OpenGL anti-aliasing are unaffected. See {{issue|6688}}. Fixed in {{revision|4.0-511}}.
{{image|SkywardSword OGLSSAA.jpg|The lower right quadrant is excluded|br}}
{{image|SkywardSword OGLSSAA.jpg|The lower right quadrant is excluded|br}}


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{{testing/start}}
{{testing/start}}
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{{testing/entry|revision=7718|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.7GHz|GPU=nVidia GeForce GTX 560 Ti|result= Perfect with 3D11, 1920*1080, without AA, Anisotropic Filter 16x, Native 3x..  But during some dialogues, the game slows...|tester=Sanitarium026}}
{{testing/entry|revision=7718|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.7GHz|GPU=NVIDIA GeForce GTX 560 Ti|result= Perfect with 3D11, 1920*1080, without AA, Anisotropic Filter 16x, Native 3x..  But during some dialogues, the game slows...|tester=Sanitarium026}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=ATI Radeon HD 4870|result=Works perfectly, 30FPS all the time (D3D11, 1280x1024, 2x Internal Resolution, 4x AA and 16X AF, with "Skip EFB Access to CPU" unticked all the time|tester=TheWing}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=ATI Radeon HD 4870|result=Works perfectly, 30FPS all the time (D3D11, 1280x1024, 2x Internal Resolution, 4x AA and 16X AF, with "Skip EFB Access to CPU" unticked all the time|tester=TheWing}}
{{testing/entry|revision=7719|OS=Mac OS X 10.7.2|CPU=Intel Core i7 @ 3.4GHz|GPU=AMD Radeon HD 6970|result=Works perfectly, 30FPS all the time, OpenGL plugin, 3x Native Internal Resolution,Anisotropic Filtering 16x, AA off. Skip EFB Access from CPU disabled.|tester=raphael}}
{{testing/entry|revision=7719|OS=Mac OS X 10.7.2|CPU=Intel Core i7 @ 3.4GHz|GPU=AMD Radeon HD 6970|result=Works perfectly, 30FPS all the time, OpenGL plugin, 3x Native Internal Resolution,Anisotropic Filtering 16x, AA off. Skip EFB Access from CPU disabled.|tester=raphael}}
{{testing/entry|revision=7719|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 3.06GHz|GPU=ATI Radeon HD 4670|result=25-30FPS, OpenGL plugin 2x Native Internal Resolution,Anisotropic Filtering 16x, AA off. I kept skip EFB Access from CPU enabled for a performance boost, without it enabled all areas dropped about 5FPS. This of course hinders aiming for the slingshot and bow and arrow, so I disabled it for a select few areas. Overall fully playable with all other suggested settings.|tester=gowsenberry}}
{{testing/entry|revision=7719|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 3.06GHz|GPU=ATI Radeon HD 4670|result=25-30FPS, OpenGL plugin 2x Native Internal Resolution,Anisotropic Filtering 16x, AA off. I kept skip EFB Access from CPU enabled for a performance boost, without it enabled all areas dropped about 5FPS. This of course hinders aiming for the slingshot and bow and arrow, so I disabled it for a select few areas. Overall fully playable with all other suggested settings.|tester=gowsenberry}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 570|result=I'm using D3D11, 1920*1080, 4x Internal Resolution, no AA, 16x AF, with "Skip EFB Access to CPU" unchecked. The game works perfectly with a solid 30FPS all the time and no issues. Little detail: to obtain a perfect control of WiiMotion+ with my internal Bluetooth device (included on my motherboard P7P68 Pro REV 3.1) and fix the slowness of the pointer, I had to turn my PC tower to have the device in front of me. Since this change, the accuracy is like on Wii.|tester=iPoulpe}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 570|result=I'm using D3D11, 1920*1080, 4x Internal Resolution, no AA, 16x AF, with "Skip EFB Access to CPU" unchecked. The game works perfectly with a solid 30FPS all the time and no issues. Little detail: to obtain a perfect control of WiiMotion+ with my internal Bluetooth device (included on my motherboard P7P68 Pro REV 3.1) and fix the slowness of the pointer, I had to turn my PC tower to have the device in front of me. Since this change, the accuracy is like on Wii.|tester=iPoulpe}}
{{testing/entry|revision=r7719|OS=Windows 7 x64|CPU=AMD Phenom II X4 955(Black Edition) @ 3.4GHz|GPU=nVidia GeForce 560 GTX|result=30FPS all times. Works great! 1080P, D3D11, Internal Resolution 3x(1920x1584), No AA, 16x Anisotropic Filtering, Force Texture Filtering, unchecked Skip EFB Access from CPU, EFB copies disabled.|tester=SmeagleSmeagle}}
{{testing/entry|revision=r7719|OS=Windows 7 x64|CPU=AMD Phenom II X4 955(Black Edition) @ 3.4GHz|GPU=NVIDIA GeForce 560 GTX|result=30FPS all times. Works great! 1080P, D3D11, Internal Resolution 3x(1920x1584), No AA, 16x Anisotropic Filtering, Force Texture Filtering, unchecked Skip EFB Access from CPU, EFB copies disabled.|tester=SmeagleSmeagle}}
{{testing/entry|revision=r7719|OS=Windows 7 x64|CPU=Intel Core i7-2700k @ 4.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfect, played through at 1080p from start to finish with 30FPS. Settings: DX11 renderer, 1920*1080, No AA, 16x Anisotropy, Internal Resolution: Auto (Window Size)|tester=Empyrien}}
{{testing/entry|revision=r7719|OS=Windows 7 x64|CPU=Intel Core i7-2700k @ 4.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfect, played through at 1080p from start to finish with 30FPS. Settings: DX11 renderer, 1920*1080, No AA, 16x Anisotropy, Internal Resolution: Auto (Window Size)|tester=Empyrien}}
{{testing/entry|revision=7729|OS=Windows 7 x64|CPU=Intel Core i7 @ 4.1GHz|GPU=nVidia GeForce GTX 460|result=Works near perfectly, Some scenes slow down to 25-30FPS but gameplay is near perfect. (D3D11, 3X Native, and 16X AF, with Skip EFB Access to CPU ON. Force Texture Filtering ON, Scaled EFB Copy ON|tester=Dormantreign}}
{{testing/entry|revision=7729|OS=Windows 7 x64|CPU=Intel Core i7 @ 4.1GHz|GPU=NVIDIA GeForce GTX 460|result=Works near perfectly, Some scenes slow down to 25-30FPS but gameplay is near perfect. (D3D11, 3X Native, and 16X AF, with Skip EFB Access to CPU ON. Force Texture Filtering ON, Scaled EFB Copy ON|tester=Dormantreign}}
{{testing/entry|revision=7729|OS=Windows 8 x64|CPU=Intel Core i5-2500|GPU=nVidia GeForce GTX 580|result=Works on 30FPS all the time (1920x1080, D3D11, 4X Native, 16X AF, 2x FXAA via driver, Fore Texture Filtering On, OpenMP on).|tester=Chrisblue}}
{{testing/entry|revision=7729|OS=Windows 8 x64|CPU=Intel Core i5-2500|GPU=NVIDIA GeForce GTX 580|result=Works on 30FPS all the time (1920x1080, D3D11, 4X Native, 16X AF, 2x FXAA via driver, Fore Texture Filtering On, OpenMP on).|tester=Chrisblue}}
{{testing/entry|revision=7729|OS=Windows 7 x64|CPU=Intel Core i7 @ 4.1GHz|GPU=nVidia GeForce GTX 460|result=Works near perfectly, Some scenes slow down to 25-30FPS but gameplay is near perfect. (D3D11, 3X Native, and 16X AF, with Skip EFB Access to CPU ON. Force Texture Filtering ON, Scaled EFB Copy ON|tester=Dormantreign}}
{{testing/entry|revision=7729|OS=Windows 7 x64|CPU=Intel Core i7 @ 4.1GHz|GPU=NVIDIA GeForce GTX 460|result=Works near perfectly, Some scenes slow down to 25-30FPS but gameplay is near perfect. (D3D11, 3X Native, and 16X AF, with Skip EFB Access to CPU ON. Force Texture Filtering ON, Scaled EFB Copy ON|tester=Dormantreign}}
{{testing/entry|revision=3.0-199|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 4.0GHz|GPU=nVidia GeForce GTX 560 Ti|result=Direct 3D11, 1920*1080, Anisotropic Filtering 16x, Skip EFB Access from CPU, EFB Copies set to RAM, Cache enabled. Depth of field banding issues resolved, shader issues resolved, very minimal slowdowns. Using a real WiiMote with MotionPlus built in, along with a wireless sensor bar.|tester=Invena}}
{{testing/entry|revision=3.0-199|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 4.0GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Direct 3D11, 1920*1080, Anisotropic Filtering 16x, Skip EFB Access from CPU, EFB Copies set to RAM, Cache enabled. Depth of field banding issues resolved, shader issues resolved, very minimal slowdowns. Using a real WiiMote with MotionPlus built in, along with a wireless sensor bar.|tester=Invena}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2500K|GPU=nVidia GeForce GTX 570|result=Direct 3D9, 1920*1080, Anisotropic Filtering 0-16x, Skip EFB Access from CPU, EFB Copies set to RAM, Cache enabled. Severe banding regardless of AF, AA, skip EFB access, EFB copies to ram/texture. Using a real WiiMote+ with stock sensor bar.|tester=ermacaz}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2500K|GPU=NVIDIA GeForce GTX 570|result=Direct 3D9, 1920*1080, Anisotropic Filtering 0-16x, Skip EFB Access from CPU, EFB Copies set to RAM, Cache enabled. Severe banding regardless of AF, AA, skip EFB access, EFB copies to ram/texture. Using a real WiiMote+ with stock sensor bar.|tester=ermacaz}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=AMD Phenom II x4 965BE @ 3.6GHz|GPU=AMD Radeon HD 6990|result=Direct 3D11, 1920*1080 4x Native, Anisotropic Filtering 16x, AA off, Skip EFB Access from CPU disabled, EFB Copies (Severe banding but full speed on Texture, Perfect visuals but 9FPS on RAM). Using a real WiiMote+. Sensor bar only used for initial calibration|tester=paintball9}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=AMD Phenom II x4 965BE @ 3.6GHz|GPU=AMD Radeon HD 6990|result=Direct 3D11, 1920*1080 4x Native, Anisotropic Filtering 16x, AA off, Skip EFB Access from CPU disabled, EFB Copies (Severe banding but full speed on Texture, Perfect visuals but 9FPS on RAM). Using a real WiiMote+. Sensor bar only used for initial calibration|tester=paintball9}}
{{testing/entry|revision=3.0.1|OS=Linux Ubuntu 11.10 x64|CPU=Intel Core i5-2500K @ 3.8GHz|GPU=nVidia GeForce 9600 GT|result=Texcache-rewrite branch. Works fairly well keeping at about 30FPS except in "busy" areas where it can lost about 5FPS. Sometimes has a funny issues where menus fall down to 10FPS, but moves back to 30 when in game. Can't think of any outstanding graphical issues I can identify. Real Motion+, OpenGL, 2x Native, 0xAA, 16xAF, Skip EFB CPU OFF, EFB Copies RAM OFF, EFB Copies Virtual ON|tester=Eyecreate}}
{{testing/entry|revision=3.0.1|OS=Linux Ubuntu 11.10 x64|CPU=Intel Core i5-2500K @ 3.8GHz|GPU=NVIDIA GeForce 9600 GT|result=Texcache-rewrite branch. Works fairly well keeping at about 30FPS except in "busy" areas where it can lost about 5FPS. Sometimes has a funny issues where menus fall down to 10FPS, but moves back to 30 when in game. Can't think of any outstanding graphical issues I can identify. Real Motion+, OpenGL, 2x Native, 0xAA, 16xAF, Skip EFB CPU OFF, EFB Copies RAM OFF, EFB Copies Virtual ON|tester=Eyecreate}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7-950|GPU=AMD Radeon HD 6970|result=30FPS with reglage recommended; 2.5x Native for Full Screen 1920x1080|tester=Franck97}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7-950|GPU=AMD Radeon HD 6970|result=30FPS with reglage recommended; 2.5x Native for Full Screen 1920x1080|tester=Franck97}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.9GHz|GPU=AMD Radeon HD 5830|result=Had troubles with FPS so tweaked a few things and managed a constant 30FPS.  There are a few graphical glitches, but they only seem to happen during dialogue/cutscenes.  D3D11, 2x Native, 0xAA, 16xAF, Force Texture Filtering, Skip EFB CPU, Ignore Format changes OFF, EFB Copies RAM - Enable Cache ON |tester=Ammorth}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.9GHz|GPU=AMD Radeon HD 5830|result=Had troubles with FPS so tweaked a few things and managed a constant 30FPS.  There are a few graphical glitches, but they only seem to happen during dialogue/cutscenes.  D3D11, 2x Native, 0xAA, 16xAF, Force Texture Filtering, Skip EFB CPU, Ignore Format changes OFF, EFB Copies RAM - Enable Cache ON |tester=Ammorth}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7-3930K @ 4GHz|GPU=nVidia GeForce GTX 470|result=played in 1080p 30FPS constant settings: DX11, 4x native internal resolution, 16x anisotropic filtering and anti-aliasing 8x. No slow|tester=yama27}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7-3930K @ 4GHz|GPU=NVIDIA GeForce GTX 470|result=played in 1080p 30FPS constant settings: DX11, 4x native internal resolution, 16x anisotropic filtering and anti-aliasing 8x. No slow|tester=yama27}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q8300 @ 2.5GHz|GPU=ATI Radeon HD 4670|result=20-30FPS,D3D9, 1920*1080, Anisotropic Filtering 16x, AA off, 1x native,Skip EFB Access,EFB copies to texture, i have strange issue in some areas i have 30FPS but some time later performance keeps dropping 30-28-26-24FPS in the same area,when i restart emulator FPS back to normal 30|tester=Bombado}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q8300 @ 2.5GHz|GPU=ATI Radeon HD 4670|result=20-30FPS,D3D9, 1920*1080, Anisotropic Filtering 16x, AA off, 1x native,Skip EFB Access,EFB copies to texture, i have strange issue in some areas i have 30FPS but some time later performance keeps dropping 30-28-26-24FPS in the same area,when i restart emulator FPS back to normal 30|tester=Bombado}}
{{testing/entry|revision=3.0-208|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.07GHz|GPU=nVidia GeForce 460|result=1920*1080, No AA, 16x Anisotropy, 3x native int. res, EFB to Texture.
{{testing/entry|revision=3.0-208|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.07GHz|GPU=NVIDIA GeForce 460|result=1920*1080, No AA, 16x Anisotropy, 3x native int. res, EFB to Texture.
D3D11: Works well except when there are timestones in the loaded area, where Link will render behind objects and the terrain if it is within a certain distance of the camera.
D3D11: Works well except when there are timestones in the loaded area, where Link will render behind objects and the terrain if it is within a certain distance of the camera.
OpenGL: Also works well, except dynamic meshes (That is, the piles of sand that are around in Lanayuru) don't render at all. The only way to spot them is by looking for strange artifacts in the DoF "bands". |tester=LimEJET}}
OpenGL: Also works well, except dynamic meshes (That is, the piles of sand that are around in Lanayuru) don't render at all. The only way to spot them is by looking for strange artifacts in the DoF "bands". |tester=LimEJET}}
{{testing/entry|revision=3.0-223|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=30FPS constant. D3D9, 1600x1200, 2.5x Native, 16X AF, No AA, EFB Texture. 3D Vision enabled, 19% separation in nVidia Control Panel, convergence set so that Link is at screen depth. 3D Vision has issues with water reflections, but lowering the separation minimizes this problem. Also, some minor double image problems in cutscenes and on polygon edges. Game looks wonderful in stereo 3D.|tester=zelin}}
{{testing/entry|revision=3.0-223|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.8GHz|GPU=NVIDIA GeForce GTX 460|result=30FPS constant. D3D9, 1600x1200, 2.5x Native, 16X AF, No AA, EFB Texture. 3D Vision enabled, 19% separation in NVIDIA Control Panel, convergence set so that Link is at screen depth. 3D Vision has issues with water reflections, but lowering the separation minimizes this problem. Also, some minor double image problems in cutscenes and on polygon edges. Game looks wonderful in stereo 3D.|tester=zelin}}
{{testing/entry|revision=3.0-223|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.27GHz|GPU=AMD Radeon HD 6870 x2|result=Perfect graphics and 30FPS everywhere. No problems at all.|tester=}}
{{testing/entry|revision=3.0-223|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.27GHz|GPU=AMD Radeon HD 6870 x2|result=Perfect graphics and 30FPS everywhere. No problems at all.|tester=}}
{{testing/entry|revision=3.0-224|OS=Linux Ubuntu 10.04|CPU=Intel Core i7-965|GPU=nVidia GeForce 9400 GT|result=15-30FPS, totally playable. Infrequent crashing, not enough to ruin the gameplay. - Enable dual core, lock threads to cores, 1x Native res, No anti-aliasing, 1x anisotropic, etc.|tester=a8ksh4}}
{{testing/entry|revision=3.0-224|OS=Linux Ubuntu 10.04|CPU=Intel Core i7-965|GPU=NVIDIA GeForce 9400 GT|result=15-30FPS, totally playable. Infrequent crashing, not enough to ruin the gameplay. - Enable dual core, lock threads to cores, 1x Native res, No anti-aliasing, 1x anisotropic, etc.|tester=a8ksh4}}
{{testing/entry|revision=3.0-243|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.5GHz|GPU=nVidia GeForce GTX 570|result=Motion+ branch. Runs perfectly. Upgraded from a 955 BE and the improvement is enormous. It may dip below 30 at stock speeds (especially at night in Skyloft), but with an easily-achievable overclock (given a capable cooling system), it can run 30FPS through hell and high water.|tester=Anonymous}}
{{testing/entry|revision=3.0-243|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.5GHz|GPU=NVIDIA GeForce GTX 570|result=Motion+ branch. Runs perfectly. Upgraded from a 955 BE and the improvement is enormous. It may dip below 30 at stock speeds (especially at night in Skyloft), but with an easily-achievable overclock (given a capable cooling system), it can run 30FPS through hell and high water.|tester=Anonymous}}
{{testing/entry|revision=3.0-260|OS=Linux 3.0 x64|CPU=Intel Core 2 Duo E6420 @ 2.7GHz|GPU=nVidia GeForce GTX 420|result=Motion+ branch. 2x IR, 20FPS in Skyloft, 21-26FPS outside, 24-30FPS in dungeons. No reproducible crashes, graphics issues or any other issues with the OpenGL plugin. Game is fully playable with the emulated motion+ controls. A few selected points in the game are very difficult with those, tough.|tester=scummos}}
{{testing/entry|revision=3.0-260|OS=Linux 3.0 x64|CPU=Intel Core 2 Duo E6420 @ 2.7GHz|GPU=NVIDIA GeForce GTX 420|result=Motion+ branch. 2x IR, 20FPS in Skyloft, 21-26FPS outside, 24-30FPS in dungeons. No reproducible crashes, graphics issues or any other issues with the OpenGL plugin. Game is fully playable with the emulated motion+ controls. A few selected points in the game are very difficult with those, tough.|tester=scummos}}
{{testing/entry|revision=3.0-314|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.9GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfect With OpenGL, 1920*1080p, 2.5x or 3x Native (internal resolution), 2x AA, 16x AF, with OpenMP & OpenCL ON, Cache on Texture (not RAM). NO slows ! constant 30FPS. (I'm Using JITIL experimental engine)|tester=Sanitarium026}}
{{testing/entry|revision=3.0-314|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.9GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfect With OpenGL, 1920*1080p, 2.5x or 3x Native (internal resolution), 2x AA, 16x AF, with OpenMP & OpenCL ON, Cache on Texture (not RAM). NO slows ! constant 30FPS. (I'm Using JITIL experimental engine)|tester=Sanitarium026}}
{{testing/entry|revision=3.0-370|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=ATI Radeon HD 4890|result=Haven't beaten it yet (at Lanayru's mining facility) but so far the game has played almost flawlessly, some slight lag here and there, but a lot of the time it's smooth. A few graphical glitches that are very minor. D3D9, 1080p 3x native, no AA, 8x AF, Skip EFB CPU off, EFB Copies "Texture", using DSP LLE recompiler.|tester=meta087}}
{{testing/entry|revision=3.0-370|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=ATI Radeon HD 4890|result=Haven't beaten it yet (at Lanayru's mining facility) but so far the game has played almost flawlessly, some slight lag here and there, but a lot of the time it's smooth. A few graphical glitches that are very minor. D3D9, 1080p 3x native, no AA, 8x AF, Skip EFB CPU off, EFB Copies "Texture", using DSP LLE recompiler.|tester=meta087}}
{{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=Plays at 30FPS 100%. D3D11, 1920x1200. 3x Native, 16X AF, 8 samples (quality level 32) AA. No slowdowns. Character distorted when viewed in front of water and the usual doubling of character images during cutscenes.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.8GHz|GPU=NVIDIA GeForce GTX 460|result=Plays at 30FPS 100%. D3D11, 1920x1200. 3x Native, 16X AF, 8 samples (quality level 32) AA. No slowdowns. Character distorted when viewed in front of water and the usual doubling of character images during cutscenes.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=nVidia GeForce GTX 570|result=Broken Graphics when using DX11 when inside the Pirate stronghold dungeon.  Link appears to be sunk up to his waistline to the ground.  Using DX9 with version 3.0-681 will solve this issue.|tester=Cry30}}
{{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=NVIDIA GeForce GTX 570|result=Broken Graphics when using DX11 when inside the Pirate stronghold dungeon.  Link appears to be sunk up to his waistline to the ground.  Using DX9 with version 3.0-681 will solve this issue.|tester=Cry30}}
{{testing/entry|revision=3.0-397|OS=Windows 7 x64|CPU=AMD Phenom II X6 1100T @ 3.3GHz|GPU=AMD Radeon HD 6850|result=Game works fine, 30FPS almost every time, close to perfection with just a little of audio glitches, if u are out of range of a time shift orb link disappear or is "cut off" out of the screen in place with a time shift orb or a TS stone but the game is still playable.|tester=Aldaris}}
{{testing/entry|revision=3.0-397|OS=Windows 7 x64|CPU=AMD Phenom II X6 1100T @ 3.3GHz|GPU=AMD Radeon HD 6850|result=Game works fine, 30FPS almost every time, close to perfection with just a little of audio glitches, if u are out of range of a time shift orb link disappear or is "cut off" out of the screen in place with a time shift orb or a TS stone but the game is still playable.|tester=Aldaris}}
{{testing/entry|revision=3.0-397|OS=Windows 7 x64|CPU=AMD Phenom II X4 960T @ 3.8GHz|GPU=AMD Radeon HD 6870|result=Works great, 30FPS most all of the time since overclocking to 3.8GHz, turned off turboboost; also JITIL Experimental Recompiler (improved performance); Other Settings: 3x Native, AA: None, AF 4x, Unchecked Skip EFB Access from CPU, EFB Copies = Texture (I have not finished the game, but w/ AF, looks better than my real disc on real Wii).|tester=DiBBKa}}
{{testing/entry|revision=3.0-397|OS=Windows 7 x64|CPU=AMD Phenom II X4 960T @ 3.8GHz|GPU=AMD Radeon HD 6870|result=Works great, 30FPS most all of the time since overclocking to 3.8GHz, turned off turboboost; also JITIL Experimental Recompiler (improved performance); Other Settings: 3x Native, AA: None, AF 4x, Unchecked Skip EFB Access from CPU, EFB Copies = Texture (I have not finished the game, but w/ AF, looks better than my real disc on real Wii).|tester=DiBBKa}}
{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=Intel Core i7-2637M @ 1.7GHz|GPU=nVidia GeForce GT 540M|result=Played through the whole game now on my Alienware M11xR3. Game runs smooth with 25 - 30FPS except in large open areas where it can drop down to 15 - 20FPS. The game is totally playable this way. Settings: Direct3D11, 1366 x 768, V-sync, 1x Internal resolution, No AA, 2x filtering. Used a real Wiimote with Motion+.|tester=DomiStyle}}
{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=Intel Core i7-2637M @ 1.7GHz|GPU=NVIDIA GeForce GT 540M|result=Played through the whole game now on my Alienware M11xR3. Game runs smooth with 25 - 30FPS except in large open areas where it can drop down to 15 - 20FPS. The game is totally playable this way. Settings: Direct3D11, 1366 x 768, V-sync, 1x Internal resolution, No AA, 2x filtering. Used a real Wiimote with Motion+.|tester=DomiStyle}}
{{testing/entry|revision=3.0-506|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.3GHz|GPU=AMD Radeon HD 5850 x2|result=Game had stuttering and slowdowns during battles using dsound and DX11 plugin. But after switching to xaudio2 (resolves stuttering) and OpenGL(resolves slowdown), game runs flawlessly at 30FPS all the time no matter the in game situation. No graphical or any glitches so far at 29hours into the game. Using real wii remote with following settings: JITIL experimental, 1080p at 3x internal resolution (setting to auto causes shadow glitch), OpenCL and OpenMP, vsync, 16xAF, 0AA.|tester=LaysBBQ}}
{{testing/entry|revision=3.0-506|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.3GHz|GPU=AMD Radeon HD 5850 x2|result=Game had stuttering and slowdowns during battles using dsound and DX11 plugin. But after switching to xaudio2 (resolves stuttering) and OpenGL(resolves slowdown), game runs flawlessly at 30FPS all the time no matter the in game situation. No graphical or any glitches so far at 29hours into the game. Using real wii remote with following settings: JITIL experimental, 1080p at 3x internal resolution (setting to auto causes shadow glitch), OpenCL and OpenMP, vsync, 16xAF, 0AA.|tester=LaysBBQ}}
{{testing/entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 3.66GHz|GPU=nVidia GeForce GTX 470|result=Runs at full speed in all situations with settings: 2560 x 1440 @ 4x internal resolution, AA none, AF 16x, skip EFB unchecked, OpenMP checked, DSP HLE, XAudio2; using a real wiimote plus and Toshiba stack.  DSP HLE sometimes results in audio glitches during cut scenes.  With DSP LLE (on own thread) enabled, speed regularly drops to 90%, resulting in audio stutter.|tester=tuna}}
{{testing/entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 3.66GHz|GPU=NVIDIA GeForce GTX 470|result=Runs at full speed in all situations with settings: 2560 x 1440 @ 4x internal resolution, AA none, AF 16x, skip EFB unchecked, OpenMP checked, DSP HLE, XAudio2; using a real wiimote plus and Toshiba stack.  DSP HLE sometimes results in audio glitches during cut scenes.  With DSP LLE (on own thread) enabled, speed regularly drops to 90%, resulting in audio stutter.|tester=tuna}}
{{testing/entry|revision=3.0-592|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.7GHz|GPU=nVidia GeForce GTX 560 Ti|result=With new rev of Dolphin, the game runs Perfectly (Speed 100% VPS:60) with OpenGL (3x Native internal resolution, 1920*1080p, 16X AF, 4x AA, OpenCL & OpenMP ON, Texture, XAudio2 HLE.|tester=Sanitarium026}}
{{testing/entry|revision=3.0-592|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.7GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=With new rev of Dolphin, the game runs Perfectly (Speed 100% VPS:60) with OpenGL (3x Native internal resolution, 1920*1080p, 16X AF, 4x AA, OpenCL & OpenMP ON, Texture, XAudio2 HLE.|tester=Sanitarium026}}
{{testing/entry|revision=3.0-631|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=nVidia GeForce GTX 275|result=Fullspeed and runs great. DX11 and DSP-LLE will lag in some scenes at stock speeds, but a strong overclock (4.5GHz give or take) can power through it. At 4.7GHz it runs beautifully even with LLE.|tester=MaJoR}}
{{testing/entry|revision=3.0-631|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=NVIDIA GeForce GTX 275|result=Fullspeed and runs great. DX11 and DSP-LLE will lag in some scenes at stock speeds, but a strong overclock (4.5GHz give or take) can power through it. At 4.7GHz it runs beautifully even with LLE.|tester=MaJoR}}
{{testing/entry|revision=3.0-681|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=nVidia GeForce GTX 570|result=Broken Graphics when using DX11 when inside the Pirate stronghold dungeon. Link appears to be sunk up to his waistline to the ground.  Using DX9 with version 3.0-681 will solve this issue. After I beat the Abyssal Leviathan boss, stuck on black screen after hitting the goddess symbol with skyward sword.  This issue is not present on version 3.0-413.|tester=Cry30}}
{{testing/entry|revision=3.0-681|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=NVIDIA GeForce GTX 570|result=Broken Graphics when using DX11 when inside the Pirate stronghold dungeon. Link appears to be sunk up to his waistline to the ground.  Using DX9 with version 3.0-681 will solve this issue. After I beat the Abyssal Leviathan boss, stuck on black screen after hitting the goddess symbol with skyward sword.  This issue is not present on version 3.0-413.|tester=Cry30}}
{{testing/entry|revision=3.0-716|OS=Windows 7 x64|CPU=Intel Core i5-650 @ 3.2GHz|GPU=nVidia GeForce GTS 250|result=Using DX9, almost 30FPS for all the game, just drop around 20 at some open areas. Using XAudio2, audio is perfect with no glitches. Freeze on black screen after getting the claw.  Thanks to Cry30 in the previous comment, using an old build ({{revision|3.0-413}}) the game doesn't freeze.|tester=dr4g0n3}}
{{testing/entry|revision=3.0-716|OS=Windows 7 x64|CPU=Intel Core i5-650 @ 3.2GHz|GPU=NVIDIA GeForce GTS 250|result=Using DX9, almost 30FPS for all the game, just drop around 20 at some open areas. Using XAudio2, audio is perfect with no glitches. Freeze on black screen after getting the claw.  Thanks to Cry30 in the previous comment, using an old build ({{revision|3.0-413}}) the game doesn't freeze.|tester=dr4g0n3}}
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i7-2600 @ 3.4GHz|GPU=nVidia GeForce GTX 560 Ti|result=Works almost perfect. Doesn't drop below 30FPS with 3x Internal Resolution and No AA Enabled. Has some sound issues with Background music, but the game is perfectly playable in 1920x1080.|tester=Anonymus}}
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i7-2600 @ 3.4GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Works almost perfect. Doesn't drop below 30FPS with 3x Internal Resolution and No AA Enabled. Has some sound issues with Background music, but the game is perfectly playable in 1920x1080.|tester=Anonymus}}
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 2.66GHz|GPU=nVidia GeForce GTX 480|result=Was working fine with perfect speed, some issues with background music (it sometimes starts to loop some short sequence) but freezes on black screen when entering the second boss chamber (Scaldera). Played it through with an older version of the emu, and next area seems to work again.|tester=etnmich}}
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 2.66GHz|GPU=NVIDIA GeForce GTX 480|result=Was working fine with perfect speed, some issues with background music (it sometimes starts to loop some short sequence) but freezes on black screen when entering the second boss chamber (Scaldera). Played it through with an older version of the emu, and next area seems to work again.|tester=etnmich}}
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i7-2500K @ 5.9GHz|GPU=AMD Radeon 6870|result=Runs perfectly fine with some audio sounds miss place perfect at 60FPS|tester=CCDavid}}
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i7-2500K @ 5.9GHz|GPU=AMD Radeon 6870|result=Runs perfectly fine with some audio sounds miss place perfect at 60FPS|tester=CCDavid}}
{{testing/entry|revision=3.0-842|OS=Windows 7 Ultimate x64|CPU=AMD Phenom II X4 975 Black Edition @ 4.0GHz|GPU=AMD Radeon HD 6850|result=Runs @ ~30FPS in D3D9, 1920x1080, auto-scale, no AA, no anisotropic filtering. Fails to load next areas when loading save states created inside some buildings and on the flying overmap. Occasional sound corruption, spewing out sped-up, scratchy audio from other parts of the game.|tester=tengokujin}}
{{testing/entry|revision=3.0-842|OS=Windows 7 Ultimate x64|CPU=AMD Phenom II X4 975 Black Edition @ 4.0GHz|GPU=AMD Radeon HD 6850|result=Runs @ ~30FPS in D3D9, 1920x1080, auto-scale, no AA, no anisotropic filtering. Fails to load next areas when loading save states created inside some buildings and on the flying overmap. Occasional sound corruption, spewing out sped-up, scratchy audio from other parts of the game.|tester=tengokujin}}
{{testing/entry|revision=3.0-878|OS=Windows 8 x64|CPU=Intel Core 2 Duo P8600|GPU=ATI Radeon HD 4850M|result=25-30FPS, 1920x1080, DX11. Fully Playable, sound problems sometimes (1 in 2 hours playing). (Parfaitement jouable, quelques problèmes de son parfois (1 sur 2h de jeu pour ma part).)|tester=Val83}}
{{testing/entry|revision=3.0-878|OS=Windows 8 x64|CPU=Intel Core 2 Duo P8600|GPU=ATI Radeon HD 4850M|result=25-30FPS, 1920x1080, DX11. Fully Playable, sound problems sometimes (1 in 2 hours playing). (Parfaitement jouable, quelques problèmes de son parfois (1 sur 2h de jeu pour ma part).)|tester=Val83}}
{{testing/entry|revision=3.5-134|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=Runs @ ~25-29FPS in D3D9, 3x Native, no AA, 4x Anisotropic Filtering, Experimental JITIL recompiler for speed boost, dsp lle on thread enabled, force texture filtering, widescreen hack, open mp texture decoder. Occasional sound corruption. There is some slowdown but its not noticable, the game is perfectly playable. |tester=slw22}}
{{testing/entry|revision=3.5-134|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.8GHz|GPU=NVIDIA GeForce GTX 460|result=Runs @ ~25-29FPS in D3D9, 3x Native, no AA, 4x Anisotropic Filtering, Experimental JITIL recompiler for speed boost, dsp lle on thread enabled, force texture filtering, widescreen hack, open mp texture decoder. Occasional sound corruption. There is some slowdown but its not noticable, the game is perfectly playable. |tester=slw22}}
{{testing/entry|revision=3.5-607|OS=Windows 7 x64|CPU=Intel Core i7-2630QM @ 2.9GHz|GPU=nVidia GeForce 560M|result=Perfect. 30FPS/60 VPS nearly all the time. Some areas where a lot of an area can be seen still lag a little (25FPS) but it's a rare, barely noticeable occasion. Using all of the suggested options on this page but with D3D9 instead of OpenGL, and with HLE instead of LLE. The game works fine on HLE as far as I can tell.|tester=Vgf89}}
{{testing/entry|revision=3.5-607|OS=Windows 7 x64|CPU=Intel Core i7-2630QM @ 2.9GHz|GPU=NVIDIA GeForce 560M|result=Perfect. 30FPS/60 VPS nearly all the time. Some areas where a lot of an area can be seen still lag a little (25FPS) but it's a rare, barely noticeable occasion. Using all of the suggested options on this page but with D3D9 instead of OpenGL, and with HLE instead of LLE. The game works fine on HLE as far as I can tell.|tester=Vgf89}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5-3570k @ 4.2GHz|GPU=AMD Radeon HD 7870|result=Seems to work, imported my save from actual Wii so might update later, no frame drops or graphic glitches, running via DirectX9, no AA or anything too fancy, 1600x900 res, 3x Internal Resolution.|tester=sitton76}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5-3570k @ 4.2GHz|GPU=AMD Radeon HD 7870|result=Seems to work, imported my save from actual Wii so might update later, no frame drops or graphic glitches, running via DirectX9, no AA or anything too fancy, 1600x900 res, 3x Internal Resolution.|tester=sitton76}}
{{testing/entry|revision=4.0-156|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.6GHz|GPU=nVidia GeForce GT 650M|result=Up to the Lanayru Mining Facility, so far so good with full speed at all times while at native resolution. Blowing it up to 1440x900 is still mostly full speed but with slowdown in large areas like the Sky. DOF glitch present, can't fix it, but it's not a big deal. As a result almost all textures besides a few objects look extremely muddy.|tester=Ac}}
{{testing/entry|revision=4.0-156|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.6GHz|GPU=NVIDIA GeForce GT 650M|result=Up to the Lanayru Mining Facility, so far so good with full speed at all times while at native resolution. Blowing it up to 1440x900 is still mostly full speed but with slowdown in large areas like the Sky. DOF glitch present, can't fix it, but it's not a big deal. As a result almost all textures besides a few objects look extremely muddy.|tester=Ac}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD Phenom II X6 1055T @ 3.2GHz|GPU=AMD Radeon 6970|result=Running DX11 and HLE audio, 2x Native Resolution, 1x AF and No AA with suggested hacks. Large areas or regions with many NPCs may drop framerate to 22-25FPS. Sound always matches frame rate. Smaller maps and dungeon areas are at ~30FPS. Very playable overall. |tester=Airsoftsoldrecn9}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD Phenom II X6 1055T @ 3.2GHz|GPU=AMD Radeon 6970|result=Running DX11 and HLE audio, 2x Native Resolution, 1x AF and No AA with suggested hacks. Large areas or regions with many NPCs may drop framerate to 22-25FPS. Sound always matches frame rate. Smaller maps and dungeon areas are at ~30FPS. Very playable overall. |tester=Airsoftsoldrecn9}}
{{testing/entry|revision=4.0-3532|OS=Windows 7 x64|CPU=Intel Core i7-4770k @ 3.5GHz|GPU=nVidia GeForce GTX 750 Ti|result=Running OpenGL and Xaudio2. Some minor drops here and there but it is almost perfect.|tester=BillyAlt}}
{{testing/entry|revision=4.0-3532|OS=Windows 7 x64|CPU=Intel Core i7-4770k @ 3.5GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Running OpenGL and Xaudio2. Some minor drops here and there but it is almost perfect.|tester=BillyAlt}}
{{testing/entry|revision=4.0-4163|OS=Linux Ubuntu 14.04.1 LTS|CPU=AMD A8-5600K @ 3.6GHz|GPU=nVidia GeForce GTX 770|result=Running defaults and mostly playable.  A few small slowdowns and sound glitches when NPCs pop-up with animations.  The cut scenes seems to be where these slowdowns manifest.  Overall, will continue to play an almost perfect emulated game.|tester=daved314}}
{{testing/entry|revision=4.0-4163|OS=Linux Ubuntu 14.04.1 LTS|CPU=AMD A8-5600K @ 3.6GHz|GPU=NVIDIA GeForce GTX 770|result=Running defaults and mostly playable.  A few small slowdowns and sound glitches when NPCs pop-up with animations.  The cut scenes seems to be where these slowdowns manifest.  Overall, will continue to play an almost perfect emulated game.|tester=daved314}}
{{testing/entry|revision=4.0-4654|OS=Windows 8 x64|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=AMD Radeon HD 6850|result=VERY GOOD, sometime small sound glitch, but it's not critical.|tester=NoIdea}}
{{testing/entry|revision=4.0-4654|OS=Windows 8 x64|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=AMD Radeon HD 6850|result=VERY GOOD, sometime small sound glitch, but it's not critical.|tester=NoIdea}}
{{testing/end}}
{{testing/end}}