The Legend of Zelda: The Wind Waker: Difference between revisions

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{{testing/entry|revision=3.0-600|OS=Windows 7|CPU=Intel Core i7-2760QM @ 2.20 GHz|GPU=NVIDIA GeForce GTX 560m|result=Perfect FPS with Auto Internal res, No AA, and Recommended settings from the Wiki article. However, There is a fatal bug in the Wind Temple. When Makar starts telling you to use your Hookshot on his trees, It keeps repeating no matter how many times you try to exit the dialog, making it impossible to continue.|tester=Phazon Lord}}
{{testing/entry|revision=3.0-600|OS=Windows 7|CPU=Intel Core i7-2760QM @ 2.20 GHz|GPU=NVIDIA GeForce GTX 560m|result=Perfect FPS with Auto Internal res, No AA, and Recommended settings from the Wiki article. However, There is a fatal bug in the Wind Temple. When Makar starts telling you to use your Hookshot on his trees, It keeps repeating no matter how many times you try to exit the dialog, making it impossible to continue.|tester=Phazon Lord}}
{{testing/entry|revision=3.0-721|OS=Windows 7|CPU=Intel Core i7-3615QM @ 2.3 GHz|GPU=NVIDIA GeForce GTX 650m|result=Running on the base model Retina Macbook Pro via DX9 at 2880x1800, no AA (because who needs it at these resolutions), 16xAF, internal resolution set to auto and EFB set to virtual. Rarely drops below 25, otherwise a very consistent 30FPS. The game looks mind-blowingly good.|tester=Sesshy}}
{{testing/entry|revision=3.0-721|OS=Windows 7|CPU=Intel Core i7-3615QM @ 2.3 GHz|GPU=NVIDIA GeForce GTX 650m|result=Running on the base model Retina Macbook Pro via DX9 at 2880x1800, no AA (because who needs it at these resolutions), 16xAF, internal resolution set to auto and EFB set to virtual. Rarely drops below 25, otherwise a very consistent 30FPS. The game looks mind-blowingly good.|tester=Sesshy}}
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3GHZ|GPU=NVIDIA GeForce GTX 480|result=Lots of bugs. Emulated @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3 GHz|GPU=NVIDIA GeForce GTX 480|result=Lots of bugs. Emulated @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=3.0-765|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 570|result=Fully playable, constant 30FPS, never slows down, even at 1080p resolution. Keeps steady even with FRAPs recording. Using D3D9, HLE (haven't tried LLE yet), 4x SSAA, 16x AF, the works.|tester=anonymous}}
{{testing/entry|revision=3.0-765|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 570|result=Fully playable, constant 30FPS, never slows down, even at 1080p resolution. Keeps steady even with FRAPs recording. Using D3D9, HLE (haven't tried LLE yet), 4x SSAA, 16x AF, the works.|tester=anonymous}}
{{testing/entry|revision=3.0-776|OS=Windows 7|CPU=Intel Core i7-860 @ 3.51 GHz|GPU=AMD Radeon HD 7850|result=Runs at 30FPS constant, fully playable. General settings: 1600x900, D3D9, 16:9. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Hacks: Check Ignore Format Changes, OpenMP Texture Decoder and Disable External Frame Buffer. EFB Copies set to Texture and Texture slider set to fast. Advanced: Check Enable Progressive Scan and Widescreen Hack. Use AR code above to disable heat effect glitch. Smoke glitch still there, not game breaking in the least. Little bit of DOF blur, very unnoticeable.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-776|OS=Windows 7|CPU=Intel Core i7-860 @ 3.51 GHz|GPU=AMD Radeon HD 7850|result=Runs at 30FPS constant, fully playable. General settings: 1600x900, D3D9, 16:9. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Hacks: Check Ignore Format Changes, OpenMP Texture Decoder and Disable External Frame Buffer. EFB Copies set to Texture and Texture slider set to fast. Advanced: Check Enable Progressive Scan and Widescreen Hack. Use AR code above to disable heat effect glitch. Smoke glitch still there, not game breaking in the least. Little bit of DOF blur, very unnoticeable.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-776|OS=Windows 8|CPU=Intel Core i5-3450 @ 3.1GHZ|GPU=AMD Radeon HD 7870|result=Constant 30FPS, fully playable. Settings: 1920x1080 Direct3D11 @ 4X Native, 2X AA, 16X AF. Wiki configurations.|tester=Shadoxfix}}
{{testing/entry|revision=3.0-776|OS=Windows 8|CPU=Intel Core i5-3450 @ 3.1 GHz|GPU=AMD Radeon HD 7870|result=Constant 30FPS, fully playable. Settings: 1920x1080 Direct3D11 @ 4X Native, 2X AA, 16X AF. Wiki configurations.|tester=Shadoxfix}}
{{testing/entry|revision=3.0-815|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5 GHz|GPU=AMD Radeon HD 6950|result=Almost perfect! Constant 30FPS, fully playable. Settings: 1920x1080 Direct3D9, EFB Copy to RAM, DSP LLE|tester=Duke Nukem}}
{{testing/entry|revision=3.0-815|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5 GHz|GPU=AMD Radeon HD 6950|result=Almost perfect! Constant 30FPS, fully playable. Settings: 1920x1080 Direct3D9, EFB Copy to RAM, DSP LLE|tester=Duke Nukem}}
{{testing/entry|revision=3.0-845|OS=Windows 7|CPU=Intel Core i7-3820K @ 3.6 GHz|GPU=NVIDIA GeForce GTX 460|result=Almost perfect, except for a lot of missing audio. Fully playable though. Settings: 1920x1080 Direct3D9, 2.5x Native, recommended wiki settings|tester=Turbodupp}}
{{testing/entry|revision=3.0-845|OS=Windows 7|CPU=Intel Core i7-3820K @ 3.6 GHz|GPU=NVIDIA GeForce GTX 460|result=Almost perfect, except for a lot of missing audio. Fully playable though. Settings: 1920x1080 Direct3D9, 2.5x Native, recommended wiki settings|tester=Turbodupp}}