The Legend of Zelda: The Wind Waker: Difference between revisions

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{{Test Entry|revision=7688|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.88GHz|GPU=ATI Radeon HD 5850|result=Perfectly playable with DX11 plugin, at 4x native resolution with x8 Anti-Alias samples and x16 Anisotropic filtering samples. No bugs/glitches and runs at a stable framerate.|tester=ImpishRazor}}
{{Test Entry|revision=7688|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.88GHz|GPU=ATI Radeon HD 5850|result=Perfectly playable with DX11 plugin, at 4x native resolution with x8 Anti-Alias samples and x16 Anisotropic filtering samples. No bugs/glitches and runs at a stable framerate.|tester=ImpishRazor}}
{{Test Entry|revision=7689|OS=Windows 7 x64|CPU=Intel Core i5-480M @ 2.67GHz|GPU=nVidia GeForce 310M|result=The game runs most of time at 30 FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23 FPS). Almost perfect playable, but to reach a smooth play  anti-aliasing can't be turned on. The ''fix item hang'' patch is needed to skip occasional blackscreens. To keep the audio working, the HLE DSP has to be used.|tester=Colorado Guilherme}}
{{Test Entry|revision=7689|OS=Windows 7 x64|CPU=Intel Core i5-480M @ 2.67GHz|GPU=nVidia GeForce 310M|result=The game runs most of time at 30 FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23 FPS). Almost perfect playable, but to reach a smooth play  anti-aliasing can't be turned on. The ''fix item hang'' patch is needed to skip occasional blackscreens. To keep the audio working, the HLE DSP has to be used.|tester=Colorado Guilherme}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom x4 9650 @ 2.3 GHz|GPU=ATI Radeon 6850|result=Game runs great,some slows to minimum of 22 FRS, res 1440X900 with configuration on that page.|tester=Aldaris}}
{{testing/end}}
{{testing/end}}


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