The Legend of Zelda: The Wind Waker: Difference between revisions

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{{Test Entry|revision=6887|OS=Windows Vista SP2 x86|CPU=Intel Mobile Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470 256MB|result=Fully Playable: 30 FPS with DX9 plug-in and OpenCL enabled. BGM is sometimes unsynchronised. Windfall Island is a bit slow.}}
{{Test Entry|revision=6887|OS=Windows Vista SP2 x86|CPU=Intel Mobile Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470 256MB|result=Fully Playable: 30 FPS with DX9 plug-in and OpenCL enabled. BGM is sometimes unsynchronised. Windfall Island is a bit slow.}}
{{Test Entry|revision=7309|OS=GNU/Linux x64|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=nVidia GeForce 9800 GT|result=Playable most of time at 30 FPS. Continuous graphics corrupts with "heat" effect (lava areas almost unplayable).}}
{{Test Entry|revision=7309|OS=GNU/Linux x64|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=nVidia GeForce 9800 GT|result=Playable most of time at 30 FPS. Continuous graphics corrupts with "heat" effect (lava areas almost unplayable).}}
{{Test Entry|revision=7335|OS=Windows 7 Ultimate x64|CPU=AMD Phenom II 720 BE @ 3,2GHz|GPU=ATI HD 4850|result=Working good at 30fps with fps-limit, without fps-limit at 45 to 55fps. Typical false lava/heat-effect|Tester=ultramann}}
{{Test Entry|revision=7335|OS=Windows 7 Ultimate x64|CPU=AMD Phenom II 720 BE @ 3,2GHz|GPU=ATI HD 4850|result=Working good at 30fps with fps-limit, without fps-limit at 45 to 55fps. Typical false lava/heat-effect}}
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