The Legend of Zelda: The Wind Waker: Difference between revisions

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{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-7500U @ 2.7GHz|GPU=NVIDIA GeForce GTX 950m|result=Game plays at a >30 FPS at native settings with no texture issues or glitches.  Same results using 3x Native resolution, vsync, 2x MSAA Anti-Aliasing, 4x Anisotropic Filtering,Texture Cache:Fast, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor stuttering.  Have to disable XFB unless taking pictographs to decrease frame stuttering when using texture pack.|tester=KingArthur10}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-7500U @ 2.7GHz|GPU=NVIDIA GeForce GTX 950m|result=Game plays at a >30 FPS at native settings with no texture issues or glitches.  Same results using 3x Native resolution, vsync, 2x MSAA Anti-Aliasing, 4x Anisotropic Filtering,Texture Cache:Fast, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor stuttering.  Have to disable XFB unless taking pictographs to decrease frame stuttering when using texture pack.|tester=KingArthur10}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i3-4005U @ 1.7GHz|GPU=Intel HD 4400|result=Played the game at native resolution on this cheap laptop. 30FPS most of the times. Slows down to 20-25 FPS sometimes. Fully playable till the end.|tester=PoorGuy}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i3-4005U @ 1.7GHz|GPU=Intel HD 4400|result=Played the game at native resolution on this cheap laptop. 30FPS most of the times. Slows down to 20-25 FPS sometimes. Fully playable till the end.|tester=PoorGuy}}
{{testing/entry|revision=5.0-2270|OS=Windows 10|CPU=AMD Ryzen R7 1700|GPU=R9 280|result=GPU has no problem pushing the game up to 4K with it being absolutely stable with no dips. CPU has no performance problem at all (can run the game over 200% speed constantly), but will suffer from very bad frame pacing (stutter) if XFB is left enabled, may it be sed on Virtual or Real. The frame pacing do still get bad at times, but it is very occasionnal and still entirely playable. Overclocking the CPU or running at lower res doesn't help with the frame pacing problem, indicating that this is clearly not a performance issue. Tested on DX11 and OpenGL. |tester=kilo}}
{{testing/entry|revision=5.0-2270|OS=Windows 10|CPU=AMD Ryzen R7 1700|GPU=R9 280|result=GPU has no problem pushing the game up to 4K with it being absolutely stable with no dips. CPU has no performance problem at all (can run the game over 200% speed constantly), but will suffer from very bad frame pacing (stutter) if XFB is left enabled, may it be set on Virtual or Real. The frame pacing do still get bad at times, but it is very occasionnal and still entirely playable. Overclocking the CPU or running at lower res doesn't help with the frame pacing problem, indicating that this is clearly not a performance issue. Tested on DX11 and OpenGL. |tester=kilo}}
{{testing/end}}
{{testing/end}}


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