The Legend of Zelda: The Wind Waker: Difference between revisions

Line 90: Line 90:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel 4960X @ 4.6Ghz|GPU=Nvidia Geforce 780 TI|result=Just completed this game on Dolphin for the first time. Runs extremely well; 100% everywhere apart from some occasions when fighting large amounts of monsters at the same time, when it went down to 60% minimum (only for a split second or two), DX11, 8 x AA, 4 x Internal etc, some graphical glitches, fire doubling effect occurs on 4.0.2 so recommend downloading a newer revision to avoid this. Other graphic glitches include some odd lighting effects on armados monsters (concrete statue things with spikes on the bottom than spin around and explode when you kill them), Pictograph quest is slighlty bugged as Lenzo will not recognise certain pictographs, take a look on Google for the solution for this; fully playable!|tester=Himalayan}}
{{testing/entry|revision=3972|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600 @ 3.2GHz|GPU=nVidia GeForce GTX 285|result=The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. Fraps takes a tremendous chunk out of performance. While recording I was getting about 18-25 fps in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. If you can I strongly recommend overclocking your CPU as much as safely possible to play games on Dolphin. I suggest never using Idle Skipping, Framelimit should be off, and use Optimize Quantizers for this game. Dual Core is a huge plus. Always have "Enable safe texture cache" checked. Your graphics card will determine how high a resolution and what levels of AF or AA you can run. [http://www.youtube.com/watch?v=QZB36GiccO8 The Legend of Zelda: Wind Waker - Dolphin SVN3972 x64 (HD)]|tester=darkl3ad3r}}
{{testing/entry|revision=3972|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600 @ 3.2GHz|GPU=nVidia GeForce GTX 285|result=The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. Fraps takes a tremendous chunk out of performance. While recording I was getting about 18-25 fps in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. If you can I strongly recommend overclocking your CPU as much as safely possible to play games on Dolphin. I suggest never using Idle Skipping, Framelimit should be off, and use Optimize Quantizers for this game. Dual Core is a huge plus. Always have "Enable safe texture cache" checked. Your graphics card will determine how high a resolution and what levels of AF or AA you can run. [http://www.youtube.com/watch?v=QZB36GiccO8 The Legend of Zelda: Wind Waker - Dolphin SVN3972 x64 (HD)]|tester=darkl3ad3r}}
{{testing/entry|revision=2.0|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6750 @ 2.66GHz|GPU=nVidia GeForce 8800 GTS|result=Playable! Sound becomes de-sync'd in some cut-scenes. Occasionally freezes after cut-scenes. Occasionally crashes.|tester=}}
{{testing/entry|revision=2.0|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6750 @ 2.66GHz|GPU=nVidia GeForce 8800 GTS|result=Playable! Sound becomes de-sync'd in some cut-scenes. Occasionally freezes after cut-scenes. Occasionally crashes.|tester=}}
Line 160: Line 159:
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Celeron Processor 1037U @ 1.33GHz |GPU=Intel Integrated Graphics|result=runs 15 FPS (is slow) most of the time. like when you're outside. if you're inside it'll speed up. runs the same speed in the dojo as if you were outside. audio setting has to be change from original settings to "openAL" with latency t 25-30 much needed change to the FPS while outside and in the dojo. PS I'm still in the beginning when i typed this if any altercations should arise will update.|tester=Zach Williams}}
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Celeron Processor 1037U @ 1.33GHz |GPU=Intel Integrated Graphics|result=runs 15 FPS (is slow) most of the time. like when you're outside. if you're inside it'll speed up. runs the same speed in the dojo as if you were outside. audio setting has to be change from original settings to "openAL" with latency t 25-30 much needed change to the FPS while outside and in the dojo. PS I'm still in the beginning when i typed this if any altercations should arise will update.|tester=Zach Williams}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-4570 @ 3.2GHz|GPU=nVidia GeForce GTX 550 Ti|result=Perfect performance across the board -- no slowdowns whatsoever. There are graphical flaws involving flames, but otherwise, the game didn't seem to have any noticeable glitches. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE.|tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-4570 @ 3.2GHz|GPU=nVidia GeForce GTX 550 Ti|result=Perfect performance across the board -- no slowdowns whatsoever. There are graphical flaws involving flames, but otherwise, the game didn't seem to have any noticeable glitches. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE.|tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel 4960X @ 4.6GHz|GPU=nVidia GeForce 780 TI|result=Just completed this game on Dolphin for the first time. Runs extremely well; 100% everywhere apart from some occasions when fighting large amounts of monsters at the same time, when it went down to 60% minimum (only for a split second or two), DX11, 8 x AA, 4 x Internal etc, some graphical glitches, fire doubling effect occurs on 4.0.2 so recommend downloading a newer revision to avoid this. Other graphic glitches include some odd lighting effects on armados monsters (concrete statue things with spikes on the bottom than spin around and explode when you kill them), Pictograph quest is slightly bugged as Lenzo will not recognize certain pictographs, take a look on Google for the solution for this; fully playable!|tester=Himalayan}}
{{testing/entry|revision=4.0-681|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=nVidia GeForce GTX 680|result=Fully playable in all areas in 1080p (Max settings) at 30 FPS with OpenGL plugin and Xaudio2 HLE DSP. With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Also used additional '''WideScreen Hack''' and '''Dragon Roost heat effect fix''' action replay codes from wiki page.|tester=GNU_Raziel}}
{{testing/entry|revision=4.0-681|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=nVidia GeForce GTX 680|result=Fully playable in all areas in 1080p (Max settings) at 30 FPS with OpenGL plugin and Xaudio2 HLE DSP. With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Also used additional '''WideScreen Hack''' and '''Dragon Roost heat effect fix''' action replay codes from wiki page.|tester=GNU_Raziel}}
{{testing/entry|revision=4.0-1624|OS=Linux Ubuntu 14.04 x64|CPU=AMD A4-3300 @ 2.5GHz|GPU=nVidia GeForce GT 63|result=*Driver~NVidia 331.38; With some tweaking, runs alright. Outdoors run about 17FPS, Indoors 28. Limiting FPS to 65 / Audio. Using ALSA audio backend, DSP LLE (included)|tester=TheFlagCourier}}
{{testing/entry|revision=4.0-1624|OS=Linux Ubuntu 14.04 x64|CPU=AMD A4-3300 @ 2.5GHz|GPU=nVidia GeForce GT 63|result=*Driver~NVidia 331.38; With some tweaking, runs alright. Outdoors run about 17FPS, Indoors 28. Limiting FPS to 65 / Audio. Using ALSA audio backend, DSP LLE (included)|tester=TheFlagCourier}}