The Legend of Zelda: The Wind Waker: Difference between revisions

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{{testing/entry|revision=4.0-6803|OS=Windows 7|CPU=AMD Athlon II X2 250 @ 3GHz|GPU=NVIDIA GeForce GT 440|result=Played from the beginning to the end with no problems or glitches at all, with the exception of FPS drops in big areas or in the rooms with special effects (e.x. Heating effect in Dragon Roost Cavern rooms). My settings: used both OpenGL and Direct3D, 16:9 AR, 2x IR, DSP HLE, enabled Force texture filtering and Skip EFB access to CPU. VBA-M connection works fine, although it causes massive FPS drop in the game.|tester=SPARTA}}
{{testing/entry|revision=4.0-6803|OS=Windows 7|CPU=AMD Athlon II X2 250 @ 3GHz|GPU=NVIDIA GeForce GT 440|result=Played from the beginning to the end with no problems or glitches at all, with the exception of FPS drops in big areas or in the rooms with special effects (e.x. Heating effect in Dragon Roost Cavern rooms). My settings: used both OpenGL and Direct3D, 16:9 AR, 2x IR, DSP HLE, enabled Force texture filtering and Skip EFB access to CPU. VBA-M connection works fine, although it causes massive FPS drop in the game.|tester=SPARTA}}
{{testing/entry|revision=4.0.2|OS=Windows 10|CPU=AMD FX-6300 @ 3.5GHz|GPU=AMD R7 250|result=No problems using default settings, smooth 30 FPS when using OGL renderer and 60 FPS when using DX9, no slowdown, graphical glitches or sound problems encountered so far.|tester=RunDevilRun007}}
{{testing/entry|revision=4.0.2|OS=Windows 10|CPU=AMD FX-6300 @ 3.5GHz|GPU=AMD R7 250|result=No problems using default settings, smooth 30 FPS when using OGL renderer and 60 FPS when using DX9, no slowdown, graphical glitches or sound problems encountered so far.|tester=RunDevilRun007}}
{{testing/entry|revision=4.0-8961|OS=Windows 10|CPU=Intel Core i5-6600K|GPU=Nvidia GeForce GTX 970|result=Smooth 60 fps in Direct3D, with 1080p, AAx4 and forced AFx16. Some random slowdown.|tester=}}
{{testing/end}}
{{testing/end}}


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