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Progress Continues
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*CPU->efb access and and efb copy to texture/ram no longer affect the DOF blur. | *CPU->efb access and and efb copy to texture/ram no longer affect the DOF blur. | ||
*To remove the DOF blur you need to use an efb scale that is higher than your window/fullscreen resolution. This means for lower resolutions you will need a 2x efb scale and for higher resolutions you will need a 3x efb scale. This will eliminate the DOF blur without breaking anything. | *To remove the DOF blur you need to use an efb scale that is higher than your window/fullscreen resolution. This means for lower resolutions you will need a 2x efb scale and for higher resolutions you will need a 3x efb scale. This will eliminate the DOF blur without breaking anything. | ||
*The d3d11 video backend will produce DOF blur regardless of efb scale. It is therefore advised to use the d3d9 or openGL video backends. | |||
*It is not advised to use projection hacks with newer revisions. | *It is not advised to use projection hacks with newer revisions. | ||
===Black Squares in Dragon Roost=== | ===Black Squares in Dragon Roost=== |
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