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{{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6600 @ 3.20GHz|GPU=nVidia GeForce GTX 260|result=With CPU at stock 2.4GHz clock speed, unplayably slow regardless of configuration (constant stuttering, frame rates below 80%). At 3.2GHz OC, max frame rates even in OpenGL mode at 1920x1080 with 3x internal resolution. In retrospect, the GameCube's hardware couldn't do this game justice; when enhanced its graphics are stunning even by today's standards.|tester=Sesshy}} | {{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6600 @ 3.20GHz|GPU=nVidia GeForce GTX 260|result=With CPU at stock 2.4GHz clock speed, unplayably slow regardless of configuration (constant stuttering, frame rates below 80%). At 3.2GHz OC, max frame rates even in OpenGL mode at 1920x1080 with 3x internal resolution. In retrospect, the GameCube's hardware couldn't do this game justice; when enhanced its graphics are stunning even by today's standards.|tester=Sesshy}} | ||
{{Test Entry|revision=7688|OS=Windows 7 x64|CPU=Intel Core i3 380M @ 2.53 GHz|GPU=ATI Mobility Radeon HD 5470|result=Excellent, some issues with fog (a little slower than other places) and some sound issues|tester=Kidpaddle59}} | {{Test Entry|revision=7688|OS=Windows 7 x64|CPU=Intel Core i3 380M @ 2.53 GHz|GPU=ATI Mobility Radeon HD 5470|result=Excellent, some issues with fog (a little slower than other places) and some sound issues|tester=Kidpaddle59}} | ||
{{Test Entry|revision=7688|OS=Windows 7 Ultimate SP1 x64|CPU=Intel Core i5 @ 2.88GHz|GPU=ATI Radeon HD5850 (ATI)|result=Perfectly playable with DX11 plugin, at 4x native resolution with x8 Anti-Alias samples and x16 Anisotrophic filtering samples. No bugs/glitches|tester[[User: | {{Test Entry|revision=7688|OS=Windows 7 Ultimate SP1 x64|CPU=Intel Core i5 @ 2.88GHz|GPU=ATI Radeon HD5850 (ATI)|result=Perfectly playable with DX11 plugin, at 4x native resolution with x8 Anti-Alias samples and x16 Anisotrophic filtering samples. No bugs/glitches and runs at a stable framerate.|tester=[[User:Impishrazor|ImpishRazor]]}} | ||
{{testing/end}} | {{testing/end}} | ||
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