The Legend of Zelda: The Wind Waker: Difference between revisions

(Added Problem to Black/Grey Screen Section)
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{{testing/start}}
{{testing/start}}
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{{testing/entry|revision=3.0 758 dirty|OS=Windows 7 x86|CPU=AMD ALTHON II 4X 635 @ 3.0 GHZ |GPU=nvidia Geforce GTX 480|result=Lots of bugs. Emulated @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=5442|OS=Windows 7 x64|CPU=Intel Core i5-480M @ 2.8GHz|GPU=Intel HD Graphics|result=Works perfectly gameplay-wise at 50 FPS(PAL Version) with some minor graphical glitches. General graphics settings: D3D9,1920x1080,force 16:9. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled.|tester=DigitalJosee}}
{{testing/entry|revision=5442|OS=Windows 7 x64|CPU=Intel Core i5-480M @ 2.8GHz|GPU=Intel HD Graphics|result=Works perfectly gameplay-wise at 50 FPS(PAL Version) with some minor graphical glitches. General graphics settings: D3D9,1920x1080,force 16:9. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled.|tester=DigitalJosee}}
{{testing/entry|revision=2.0|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6750 @ 2.66GHz|GPU=nVidia GeForce 8800 GTS|result=Playable! Sound becomes de-sync'd in some cut-scenes. Occasionally freezes after cut-scenes. Occasionally crashes.|tester=}}
{{testing/entry|revision=2.0|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6750 @ 2.66GHz|GPU=nVidia GeForce 8800 GTS|result=Playable! Sound becomes de-sync'd in some cut-scenes. Occasionally freezes after cut-scenes. Occasionally crashes.|tester=}}
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