The Legend of Zelda: The Wind Waker: Difference between revisions

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{{testing/entry|revision=2.0|OS=Windows 7 x64|CPU=Intel Pentium @ 2.1GHz|GPU=ATI Mobility Radeon HD 4570|result=Freezes some times. Turning the "safe texture cache" on will fix this|tester=Mamid}}
{{testing/entry|revision=2.0|OS=Windows 7 x64|CPU=Intel Pentium @ 2.1GHz|GPU=ATI Mobility Radeon HD 4570|result=Freezes some times. Turning the "safe texture cache" on will fix this|tester=Mamid}}
{{testing/entry|revision=5442|OS=Windows 7 x64|CPU=Intel Core i5-480M @ 2.8GHz|GPU=Intel HD Graphics|result=Works perfectly gameplay-wise at 50 FPS(PAL Version) with some minor graphical glitches. General graphics settings: D3D9,1920x1080,force 16:9. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled.|tester=DigitalJosee}}
{{testing/entry|revision=5442|OS=Windows 7 x64|CPU=Intel Core i5-480M @ 2.8GHz|GPU=Intel HD Graphics|result=Works perfectly gameplay-wise at 50 FPS(PAL Version) with some minor graphical glitches. General graphics settings: D3D9,1920x1080,force 16:9. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled.|tester=DigitalJosee}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i3|GPU=Intel HD Graphics 3000|result=Playable. Speed: 70%-100%, FPS: 20-30, VPS: 40-60. Lowering the internal resolution may give a great boost in speed. All of the bug fixes were applied.|tester=Oddlyoko2K}}
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.2GHz|GPU=nVidia GeForce 9400M|result=About 20-30 FPS usually playable. Sometimes, hangs after cut-scenes, but upon restarting emulation, works perfectly. This is less than ideal in some situations- like right before the final battle (Grr...) Areas with few objects run at full speed usually. Dragon Roost flickering is present but doesn't affect emulation speed.|tester=Ac}}
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.2GHz|GPU=nVidia GeForce 9400M|result=About 20-30 FPS usually playable. Sometimes, hangs after cut-scenes, but upon restarting emulation, works perfectly. This is less than ideal in some situations- like right before the final battle (Grr...) Areas with few objects run at full speed usually. Dragon Roost flickering is present but doesn't affect emulation speed.|tester=Ac}}
{{testing/entry|revision=6800|OS=Windows XP x86|CPU=Intel Pentium E2200 @ 2.2GHz|GPU=Intel G33/G31 Express Family|result=Mostly playable. Title screen, file select, intro cinema and many indoor areas run at the full 30 FPS speed at 480p. At higher resolutions, the game bogs down everywhere. Generally, this game runs at 19-24 FPS at 480p in outdoor areas. Many settings do not affect the framerate at all. No sound issues.|tester=Paul Choi}}
{{testing/entry|revision=6800|OS=Windows XP x86|CPU=Intel Pentium E2200 @ 2.2GHz|GPU=Intel G33/G31 Express Family|result=Mostly playable. Title screen, file select, intro cinema and many indoor areas run at the full 30 FPS speed at 480p. At higher resolutions, the game bogs down everywhere. Generally, this game runs at 19-24 FPS at 480p in outdoor areas. Many settings do not affect the framerate at all. No sound issues.|tester=Paul Choi}}
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