The Legend of Zelda: The Wind Waker: Difference between revisions

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{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1620 @ 2.7GHz|GPU=nVidia GeForce GT 240|result=Very playable, seldom drops below 30 FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect)|tester=n89thanh}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1620 @ 2.7GHz|GPU=nVidia GeForce GT 240|result=Very playable, seldom drops below 30 FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect)|tester=n89thanh}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1610 @ 2.7GHz|GPU=Intel HD Graphics|result=I have been wandering at the beginning. No glitches and quite good: 22 FPS|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1610 @ 2.7GHz|GPU=Intel HD Graphics|result=I have been wandering at the beginning. No glitches and quite good: 22 FPS|tester=hivaoa}}
{{testing/entry|revision=4.0-681|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=nVidia GeForce GTX 680|result=Fully playable in all areas in 1080p (Max settings) at 30 FPS with OpenGL plugin and Xaudio2 HLE DSP. With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Also used additional '''WideScreen Hack''' and '''Dragon Roost heat effect fix''' action replay codes from wiki page.|tester=GNU_Raziel}}{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel® Celeron® Processor 1037U @1333MHz |GPU=Intel® Integrated Graphics|result= runs 15 FPS (is slow)most of the time. like when youre outside. if youre inside it'll speed up. runs the same speed in the dojo as if you were outside. audio setting has to be change from original settings to "openAL" with latency t 25-30 much needed change to the FPS while outside and in the dojo. PS im still in the beginning when i typed this if any altercations should arise will update|tester=Zach Williams}}
{{testing/entry|revision=4.0-681|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=nVidia GeForce GTX 680|result=Fully playable in all areas in 1080p (Max settings) at 30 FPS with OpenGL plugin and Xaudio2 HLE DSP. With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Also used additional '''WideScreen Hack''' and '''Dragon Roost heat effect fix''' action replay codes from wiki page.|tester=GNU_Raziel}}{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=Intel Celeron Processor 1037U @ 1.33GHz |GPU=Intel Integrated Graphics|result=runs 15 FPS (is slow) most of the time. like when you're outside. if you're inside it'll speed up. runs the same speed in the dojo as if you were outside. audio setting has to be change from original settings to "openAL" with latency t 25-30 much needed change to the FPS while outside and in the dojo. PS I'm still in the beginning when i typed this if any altercations should arise will update.|tester=Zach Williams}}
{{testing/end}}
{{testing/end}}