The Legend of Zelda: Twilight Princess (GC): Difference between revisions

(Undo revision 140198 by Distart (Currently we allow only 4:3 => 16:9 or 16:9 => 4:3 codes))
Line 45: Line 45:


==== NTSC-U ====
==== NTSC-U ====
<pre>04453FD4 3FE79E7B
<pre>
04453FD4 3FE79E7B
0445391C 3FE79E7B
0445391C 3FE79E7B
C22E97F0 00000007
C22E97F0 00000007
Line 124: Line 125:
C22469F4 00000002
C22469F4 00000002
3C00C2CA 90010004
3C00C2CA 90010004
C0210004 00000000</pre>
C0210004 00000000
</pre>


==== NTSC-J ====
==== NTSC-J ====
<pre>0444DA64 3FE79E7B</pre>
<pre>
0444DA64 3FE79E7B
</pre>


==== PAL ====
==== PAL ====
<pre>044558DC 3FE79E7B</pre>
<pre>
044558DC 3FE79E7B
</pre>
 
=== Invert X-Axis Camera Controls (AR Codes) ===
 
==== Third Person Camera ====
<pre>
040CE9C0 EC010028
</pre>
 
==== Chase Camera ====
<pre>
0416B778 FC207050
</pre>
 
==== Lock-On Camera ====
<pre>
0416D7C0 FC20D050
</pre>
 
==== Tower Camera ====
<pre>
041781F0 FC20B850
</pre>
 
==== Ride Camera ====
<pre>
0417D030 FC207050
</pre>
 
==== First Person Camera ====
<pre>
0416B778 FC207050
0416D7C0 FC20D050
041781F0 FC20B850
0417D030 FC207050
</pre>
 


=== Reduce Bloom Ghosting ===
=== Reduce Bloom Ghosting ===