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The Legend of Zelda: Twilight Princess (GC): Difference between revisions
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The Legend of Zelda: Twilight Princess (GC) (view source)
Revision as of 04:23, 16 March 2017
, 16 March 2017→Enhancements
(Undo revision 140198 by Distart (Currently we allow only 4:3 => 16:9 or 16:9 => 4:3 codes)) |
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Line 45: | Line 45: | ||
==== NTSC-U ==== | ==== NTSC-U ==== | ||
<pre>04453FD4 3FE79E7B | <pre> | ||
04453FD4 3FE79E7B | |||
0445391C 3FE79E7B | 0445391C 3FE79E7B | ||
C22E97F0 00000007 | C22E97F0 00000007 | ||
Line 124: | Line 125: | ||
C22469F4 00000002 | C22469F4 00000002 | ||
3C00C2CA 90010004 | 3C00C2CA 90010004 | ||
C0210004 00000000</pre> | C0210004 00000000 | ||
</pre> | |||
==== NTSC-J ==== | ==== NTSC-J ==== | ||
<pre>0444DA64 3FE79E7B</pre> | <pre> | ||
0444DA64 3FE79E7B | |||
</pre> | |||
==== PAL ==== | ==== PAL ==== | ||
<pre>044558DC 3FE79E7B</pre> | <pre> | ||
044558DC 3FE79E7B | |||
</pre> | |||
=== Invert X-Axis Camera Controls (AR Codes) === | |||
==== Third Person Camera ==== | |||
<pre> | |||
040CE9C0 EC010028 | |||
</pre> | |||
==== Chase Camera ==== | |||
<pre> | |||
0416B778 FC207050 | |||
</pre> | |||
==== Lock-On Camera ==== | |||
<pre> | |||
0416D7C0 FC20D050 | |||
</pre> | |||
==== Tower Camera ==== | |||
<pre> | |||
041781F0 FC20B850 | |||
</pre> | |||
==== Ride Camera ==== | |||
<pre> | |||
0417D030 FC207050 | |||
</pre> | |||
==== First Person Camera ==== | |||
<pre> | |||
0416B778 FC207050 | |||
0416D7C0 FC20D050 | |||
041781F0 FC20B850 | |||
0417D030 FC207050 | |||
</pre> | |||
=== Reduce Bloom Ghosting === | === Reduce Bloom Ghosting === |