The Legend of Zelda: Twilight Princess (GC)/sandbox: Difference between revisions

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Unfortunately, the hack will reduce the quality of the minimap, so be warned.
Unfortunately, the hack will reduce the quality of the minimap, so be warned.


=== Minimap ===
*On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing, Anisotropic Filtering, or Texture Filtering are enabled. Disable all 3 in order to get "clean" map. For OpenGL, disable Anti-Aliasing.
*The Hyrule Field Speed Hack can also cause issues with the minimap.
{{image|The Legend of Zelda Twilight Princess (GC), Dolphin, ZTP Hack.png|ZTP hack on}} {{image|The Legend of Zelda Twilight Princess (GC), Dolphin, No ZTP Hack.png|ZTP hack off|br}}
{{image|The Legend of Zelda Twilight Princess (GC), Dolphin, ZTP Hack.png|ZTP hack on}} {{image|The Legend of Zelda Twilight Princess (GC), Dolphin, No ZTP Hack.png|ZTP hack off|br}}
== Enhancements ==


=== Sun Rays ===
=== Sun Rays ===
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. On D3D, Anti-aliasing and an Internal Resolution above 1x Native damage the effect. On OpenGL it is affected by Anisotropic Filtering and an Internal Resolution above 1x Native
*D3D - Anti-aliasing and an Internal Resolution above 1x Native damage the effect
*OpenGL - The GLSL merge ({{revision|3.5-1025}}) greatly improves the effect in OpenGL. It is now only affected by Anisotropic Filtering and an Internal Resolution above 1x Native.
{{image|TwilightPrincessGC Sunrays Broken.jpg|Broken sun rays|}}
{{image|TwilightPrincessGC Sunrays Broken.jpg|Broken sun rays|}}
{{image|TwilightPrincessGC Sunrays Working.jpg|Proper Emulation of the effect|br}}
{{image|TwilightPrincessGC Sunrays Working.jpg|Proper Emulation of the effect|br}}


== Enhancements ==
=== Minimap ===
On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing, Anisotropic Filtering, or Texture Filtering are enabled. Disable all 3 in order to get "clean" map. For OpenGL, disable Anti-Aliasing.
 
=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes clipping and reflection issues. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Green texts are modifiable aspect ratio value.
The built-in Widescreen Hack causes clipping and reflection issues. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Green texts are modifiable aspect ratio value.