Page history
10 September 2015
23 August 2015
4 August 2015
10 July 2015
29 June 2015
16 June 2015
31 May 2015
30 May 2015
29 May 2015
Text replacement - "OffM" to "Off"
m−1
Text replacement - "\|efbcopynotes" to "|efb2texonlynotes"
m+4
Text replacement - "\|efbcopy( *)=( *)[rR][aA[mM]" to "|efb2texonly$1=$2Off"
m+5
Text replacement - "nVidia" to "NVIDIA"
m
28 May 2015
→Hyrule Field Slow Down
+5
→Hyrule Field Slow Down: RZDK01 not fixed yet.
+24
Text replacement - "(\d+) FPS" to "$1FPS"
m−18
2 March 2015
26 January 2015
21 January 2015
20 January 2015
20 December 2014
6 December 2014
27 November 2014
21 October 2014
4 October 2014
2 October 2014
→Testing: Hrm, actually purging this last test entry out, D3D9 backend doesn't exist /w 4.0-2879 so I have no idea what it's talking about.
−239
→Testing
−120
→Testing
+359
5 August 2014
5 July 2014
19 June 2014
10 June 2014
5 June 2014
3 April 2014
2 April 2014
rv: this game was released about half a month after Halloween; calling it "halloween themed" is a stretch at best
m−16
Why did you need to revert this. That game has supernatural levels like Arbiter's Grounds and Twilight Palace and that monster form of Midna.
+16
30 March 2014
→D3D11 Darkness
−12
→Problems
−50
Reverted edits by Brandondorf9999 (talk) to last revision by MaJoR
m−16
In the game, Midna seems to be a monster throughout the adventure until Ganondorf was defeated.
+16