The Legend of Zelda: Twilight Princess (Wii): Difference between revisions

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{{testing/entry|revision=6580|OS=Linux Ubuntu 10.10 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Slow and choppy (OpenGL)|tester=}}
{{testing/entry|revision=6580|OS=Linux Ubuntu 10.10 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Slow and choppy (OpenGL)|tester=}}
{{testing/entry|revision=6580|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Fast and speedy (Directx9)|tester=}}
{{testing/entry|revision=6580|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Fast and speedy (Directx9)|tester=}}
{{testing/entry|revision=7025|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=Fast and speedy (Directx9)|tester=}}
{{testing/entry|revision=7025|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=Fast and speedy (Directx9)|tester=}}
{{testing/entry|revision=7332|OS=Windows 7 x86|CPU=Intel Core i5-750 @ 2.67GHz|GPU=AMD Radeon HD 6950|result=Almost Perfect |tester=}}
{{testing/entry|revision=7332|OS=Windows 7 x86|CPU=Intel Core i5-750 @ 2.67GHz|GPU=AMD Radeon HD 6950|result=Almost Perfect |tester=}}
{{testing/entry|revision=7489|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.06GHz|GPU=NVIDIA GeForce 8800 GT|result=Fast and speedy (Dx9)|tester=LynxOfTime}}
{{testing/entry|revision=7489|OS=Windows 7|CPU=Intel Core 2 Duo E8400 @ 3.06GHz|GPU=NVIDIA GeForce 8800 GT|result=Fast and speedy (Dx9)|tester=LynxOfTime}}
{{testing/entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II X4 N930 @ 2GHz|GPU=ATI Mobility Radeon HD 545v|result=20->35FPS. 16FPS in Hyrule Field. A little slowdown in large areas.|tester=Livy}}
{{testing/entry|revision=7561|OS=Windows 7|CPU=AMD Phenom II X4 N930 @ 2GHz|GPU=ATI Mobility Radeon HD 545v|result=20->35FPS. 16FPS in Hyrule Field. A little slowdown in large areas.|tester=Livy}}
{{testing/entry |revision=7561|OS=Windows 7 x64 |CPU=Intel Core i3-530 @ 2.93GHz|GPU=Intel HD Clarkdale|result=Full speed most of the time. 18FPS in Hyrule Field. A little slowdown in large areas.|tester=Livy}}
{{testing/entry |revision=7561|OS=Windows 7 |CPU=Intel Core i3-530 @ 2.93GHz|GPU=Intel HD Clarkdale|result=Full speed most of the time. 18FPS in Hyrule Field. A little slowdown in large areas.|tester=Livy}}
{{testing/entry|revision=3.0|OS=Mac OS X 10.7.2|CPU=Intel Core i5 @ 2.8GHz|GPU=AMD Radeon HD 5750|result=Almost Perfect, mini-map is garbled unless you change EFB Copies to RAM, then it works fine, but the game slows down also (OpenGL)|tester=Elxiliath}}
{{testing/entry|revision=3.0|OS=Mac OS X 10.7.2|CPU=Intel Core i5 @ 2.8GHz|GPU=AMD Radeon HD 5750|result=Almost Perfect, mini-map is garbled unless you change EFB Copies to RAM, then it works fine, but the game slows down also (OpenGL)|tester=Elxiliath}}
{{testing/entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Good for the most part with decent speeds, despite the fairy cursor misaligned with the mouse. However, resizing or maximizing the window causes literally about a hundred errors, starting with "Invalid Call" followed by D3D shader/framebuffer nonsense (mostly regarding D3DShader.cpp). Following the errors, Dolphin crashes.|tester=Schala}}
{{testing/entry|revision=7661|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Good for the most part with decent speeds, despite the fairy cursor misaligned with the mouse. However, resizing or maximizing the window causes literally about a hundred errors, starting with "Invalid Call" followed by D3D shader/framebuffer nonsense (mostly regarding D3DShader.cpp). Following the errors, Dolphin crashes.|tester=Schala}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 30FPS all the time.  No major problems, although maximizing the window during gameplay will crash Dolphin.  Easily playable at 2x Native.|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 30FPS all the time.  No major problems, although maximizing the window during gameplay will crash Dolphin.  Easily playable at 2x Native.|tester=MegaJump}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=NVIDIA GeForce GTX 560|result=Completely playable until the end, but random crashes, no sound at spirit springs and in the end credits with HLE, very slow Hyrule Field (10-12FPS @ D3D9, 6-8FPS @ D3D11), slowdown independent of ZTP hack and internal res/AA/AI and other gfx enhancements, also in other big areas |tester=}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=NVIDIA GeForce GTX 560|result=Completely playable until the end, but random crashes, no sound at spirit springs and in the end credits with HLE, very slow Hyrule Field (10-12FPS @ D3D9, 6-8FPS @ D3D11), slowdown independent of ZTP hack and internal res/AA/AI and other gfx enhancements, also in other big areas |tester=}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 4.1GHz|GPU=NVIDIA GeForce 460 GTX|result=Hyrule Field 25-30FPS (Directx9)|tester=dormantreign}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.1GHz|GPU=NVIDIA GeForce 460 GTX|result=Hyrule Field 25-30FPS (Directx9)|tester=dormantreign}}
{{testing/entry|revision=3.0|OS=Linux openSUSE|CPU=AMD Phenom II 1090T @ 3.2GHz|GPU=NVIDIA GeForce 560 GTX|result=Perfect|tester=Delayline}}
{{testing/entry|revision=3.0|OS=Linux openSUSE|CPU=AMD Phenom II 1090T @ 3.2GHz|GPU=NVIDIA GeForce 560 GTX|result=Perfect|tester=Delayline}}
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i7-3930K @ 3.2GHz|GPU=AMD Radeon HD 6970|result=Constant 30FPS @ D3D9, no sound problems, no crashes, Hyrule Field 30FPS after activating "DSP LLE on Thread"|tester=}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i7-3930K @ 3.2GHz|GPU=AMD Radeon HD 6970|result=Constant 30FPS @ D3D9, no sound problems, no crashes, Hyrule Field 30FPS after activating "DSP LLE on Thread"|tester=}}
{{testing/entry|revision=3.0-427|OS=Windows 7 x64|CPU=AMD Phenom II 1090T @ 3.6GHz|GPU=ATI Radeon HD 6870|result=Flawless constant 30FPS, internal resolution=auto 1080p AAx4 AFx2|tester=HeapsGood99}}
{{testing/entry|revision=3.0-427|OS=Windows 7|CPU=AMD Phenom II 1090T @ 3.6GHz|GPU=ATI Radeon HD 6870|result=Flawless constant 30FPS, internal resolution=auto 1080p AAx4 AFx2|tester=HeapsGood99}}
{{testing/entry|revision=3.0-601|OS=Windows 7 x64|CPU=Intel Core i7-3610QM @ 3.3GHz|GPU=NVIDIA GeForce GT 650M|result=perfect|tester=jplafor}}
{{testing/entry|revision=3.0-601|OS=Windows 7|CPU=Intel Core i7-3610QM @ 3.3GHz|GPU=NVIDIA GeForce GT 650M|result=perfect|tester=jplafor}}
{{testing/entry|revision=3.0-681|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=NVIDIA GeForce GTX 570|result=KOR Version(RZDK01) need to use 'MMU Speed Hack'(Old TLB Hack) for Continue in Menu screen (After Push A+B) [https://code.google.com/p/dolphin-emu/issues/detail?id=3165 *Issue 3165]|tester=hong620}}
{{testing/entry|revision=3.0-681|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=NVIDIA GeForce GTX 570|result=KOR Version(RZDK01) need to use 'MMU Speed Hack'(Old TLB Hack) for Continue in Menu screen (After Push A+B) [https://code.google.com/p/dolphin-emu/issues/detail?id=3165 *Issue 3165]|tester=hong620}}
{{testing/entry|revision=3.0-710|OS=Windows 7 x86|CPU=AMD Althlon II M300 @ 2GHz|GPU=ATI Mobility Radeon HD 4200|result=10-15FPS. 7FPS in Hyrule Field|tester=Livy}}
{{testing/entry|revision=3.0-710|OS=Windows 7 x86|CPU=AMD Althlon II M300 @ 2GHz|GPU=ATI Mobility Radeon HD 4200|result=10-15FPS. 7FPS in Hyrule Field|tester=Livy}}
{{testing/entry|revision=3.5-1572|OS=Windows 7 x64|CPU=Intel Core i7-4650U|GPU=Intel HD Graphics 5000|result=Surprisingly playable. 25-30FPS (although mostly always 30) with DirectX 9 or 11. OpenGL gets around 15-20FPS. Settings: 1440x900 (1.5x IR), no AA, EFB copies to RAM, safe texture accuracy, cache display lists, OpenMP texture decoding|tester=}}
{{testing/entry|revision=3.5-1572|OS=Windows 7|CPU=Intel Core i7-4650U|GPU=Intel HD Graphics 5000|result=Surprisingly playable. 25-30FPS (although mostly always 30) with DirectX 9 or 11. OpenGL gets around 15-20FPS. Settings: 1440x900 (1.5x IR), no AA, EFB copies to RAM, safe texture accuracy, cache display lists, OpenMP texture decoding|tester=}}
{{testing/entry|revision=3.5-1344|OS=Gentoo Linux|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Extremely good, mostly stable 30FPS (except sometimes i had to turn down Graphics settings to make it run, and in Hyrule field i got 20-27FPS) with OpenGL. Settings: 1920x1080 (Auto/Winsize), 2xAA (8x AA inside dungeons and 2x AF), Per-Pixel-Lighting, EFB copies to RAM, safe texture accuracy, cache display lists, !!HACKED BUFFER UPLOAD!! (<- important, otherwise it's sloooow!), Disable dest. alpha, Fast depth calc, VSync on|tester=Windfisch}}
{{testing/entry|revision=3.5-1344|OS=Gentoo Linux|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Extremely good, mostly stable 30FPS (except sometimes i had to turn down Graphics settings to make it run, and in Hyrule field i got 20-27FPS) with OpenGL. Settings: 1920x1080 (Auto/Winsize), 2xAA (8x AA inside dungeons and 2x AF), Per-Pixel-Lighting, EFB copies to RAM, safe texture accuracy, cache display lists, !!HACKED BUFFER UPLOAD!! (<- important, otherwise it's sloooow!), Disable dest. alpha, Fast depth calc, VSync on|tester=Windfisch}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 650 Ti|result=In huge areas 30/45FPS|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 650 Ti|result=In huge areas 30/45FPS|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD FX-8350|GPU=AMD Radeon HD 7870|result=Minor slowdown|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD FX-8350|GPU=AMD Radeon HD 7870|result=Minor slowdown|tester=Zcair}}
{{testing/entry|revision=4.0-1843|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.7GHz|GPU=NVIDIA GeForce GTX 760|result=D3D, HLE, Scaled EFB Copy, Force Texture Filtering, 1080p, EFB RAM, Texture Cache position 2 (1/Safe results in 15FPS when chasing scents), Disable Dest. Alpha, Fast Depth Calc, Disable EFB, Hyrule Field Speedup AR code - 30FPS throughout the game, except in some areas (Lake Hylia) at night time when FPS drops to 27~. Currently at the end of snowpeak. Hyrule field is a constant 30FPS even at night. Some audio is a bit glitched here and there (but does not cut out during cutscenes like 4.0.2.) Just remember to close all applications except dolphin! PAL Wii.|tester=Benedict}}
{{testing/entry|revision=4.0-1843|OS=Windows 7|CPU=Intel Core i7-950 @ 3.7GHz|GPU=NVIDIA GeForce GTX 760|result=D3D, HLE, Scaled EFB Copy, Force Texture Filtering, 1080p, EFB RAM, Texture Cache position 2 (1/Safe results in 15FPS when chasing scents), Disable Dest. Alpha, Fast Depth Calc, Disable EFB, Hyrule Field Speedup AR code - 30FPS throughout the game, except in some areas (Lake Hylia) at night time when FPS drops to 27~. Currently at the end of snowpeak. Hyrule field is a constant 30FPS even at night. Some audio is a bit glitched here and there (but does not cut out during cutscenes like 4.0.2.) Just remember to close all applications except dolphin! PAL Wii.|tester=Benedict}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core i7-3630M|GPU=NVIDIA GeForce GTX 670M|result=Getting 30FPS constant everywhere. If you are having issues in Hyrule field, enable ZTP Hack, OpenMP and OpenCL. This gives me 100% speed everywhere. HLE Audio works fine. I am glad to have finally found a solution to a problem that I was not able to find a definitive solution for (Hyrule Field Slowdown). Other settings include 1600x900 resolution, internal resolution at the same. 16x Anisotropic Filtering, fog disabled (Just a choice, not required for full speed), EFB To Texture.|tester=Seeck}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core i7-3630M|GPU=NVIDIA GeForce GTX 670M|result=Getting 30FPS constant everywhere. If you are having issues in Hyrule field, enable ZTP Hack, OpenMP and OpenCL. This gives me 100% speed everywhere. HLE Audio works fine. I am glad to have finally found a solution to a problem that I was not able to find a definitive solution for (Hyrule Field Slowdown). Other settings include 1600x900 resolution, internal resolution at the same. 16x Anisotropic Filtering, fog disabled (Just a choice, not required for full speed), EFB To Texture.|tester=Seeck}}
{{testing/entry|revision=4.0-2440|OS=Windows 7 x64|CPU=Intel Core i7-3770|GPU=AMD Radeon HD 7900|result=I use RZDJ01 version. But 30FPS in most scenes, Firone's Forest and Hyrule Field is 5~7FPS. (Maybe wide MAP.) I suspect the patch does not support RZDJ01.|tester=TOM}}
{{testing/entry|revision=4.0-2440|OS=Windows 7|CPU=Intel Core i7-3770|GPU=AMD Radeon HD 7900|result=I use RZDJ01 version. But 30FPS in most scenes, Firone's Forest and Hyrule Field is 5~7FPS. (Maybe wide MAP.) I suspect the patch does not support RZDJ01.|tester=TOM}}
{{testing/end}}
{{testing/end}}