The Legend of Zelda: Twilight Princess (Wii): Difference between revisions

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{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core i7-3630M|GPU=NVIDIA GeForce GTX 670M|result=Getting 30FPS constant everywhere. If you are having issues in Hyrule field, enable ZTP Hack, OpenMP and OpenCL. This gives me 100% speed everywhere. HLE Audio works fine. I am glad to have finally found a solution to a problem that I was not able to find a definitive solution for (Hyrule Field Slowdown). Other settings include 1600x900 resolution, internal resolution at the same. 16x Anisotropic Filtering, fog disabled (Just a choice, not required for full speed), EFB To Texture.|tester=Seeck}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core i7-3630M|GPU=NVIDIA GeForce GTX 670M|result=Getting 30FPS constant everywhere. If you are having issues in Hyrule field, enable ZTP Hack, OpenMP and OpenCL. This gives me 100% speed everywhere. HLE Audio works fine. I am glad to have finally found a solution to a problem that I was not able to find a definitive solution for (Hyrule Field Slowdown). Other settings include 1600x900 resolution, internal resolution at the same. 16x Anisotropic Filtering, fog disabled (Just a choice, not required for full speed), EFB To Texture.|tester=Seeck}}
{{testing/entry|revision=4.0-1843|OS=Windows 7|CPU=Intel Core i7-950 @ 3.7GHz|GPU=NVIDIA GeForce GTX 760|result=D3D, HLE, Scaled EFB Copy, Force Texture Filtering, 1080p, EFB RAM, Texture Cache position 2 (1/Safe results in 15FPS when chasing scents), Disable Dest. Alpha, Fast Depth Calc, Disable EFB, Hyrule Field Speedup AR code - 30FPS throughout the game, except in some areas (Lake Hylia) at night time when FPS drops to 27~. Currently at the end of snowpeak. Hyrule field is a constant 30FPS even at night. Some audio is a bit glitched here and there (but does not cut out during cutscenes like 4.0.2.) Just remember to close all applications except dolphin! PAL Wii.|tester=Benedict}}
{{testing/entry|revision=4.0-1843|OS=Windows 7|CPU=Intel Core i7-950 @ 3.7GHz|GPU=NVIDIA GeForce GTX 760|result=D3D, HLE, Scaled EFB Copy, Force Texture Filtering, 1080p, EFB RAM, Texture Cache position 2 (1/Safe results in 15FPS when chasing scents), Disable Dest. Alpha, Fast Depth Calc, Disable EFB, Hyrule Field Speedup AR code - 30FPS throughout the game, except in some areas (Lake Hylia) at night time when FPS drops to 27~. Currently at the end of snowpeak. Hyrule field is a constant 30FPS even at night. Some audio is a bit glitched here and there (but does not cut out during cutscenes like 4.0.2.) Just remember to close all applications except dolphin! PAL Wii.|tester=Benedict}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD Athlon II X4 860k @4ghz|GPU=NVIDIA GeForce GTX 950|result=Holds 30fps all the time with 8x MSAA at 1080p, using Direct3d 12 render. The minimap is glitched though, as it's not showing the outline correctly. Also light beams don't seem to be working.|tester=deWaardt}}
{{testing/entry|revision=4.0-2440|OS=Windows 7|CPU=Intel Core i7-3770|GPU=AMD Radeon HD 7900|result=I use RZDJ01 version. But 30FPS in most scenes, Firone's Forest and Hyrule Field is 5~7FPS. (Maybe wide MAP.) I suspect the patch does not support RZDJ01.|tester=TOM}}
{{testing/entry|revision=4.0-2440|OS=Windows 7|CPU=Intel Core i7-3770|GPU=AMD Radeon HD 7900|result=I use RZDJ01 version. But 30FPS in most scenes, Firone's Forest and Hyrule Field is 5~7FPS. (Maybe wide MAP.) I suspect the patch does not support RZDJ01.|tester=TOM}}
{{testing/entry|revision=4.0-9146|OS=Windows 7|CPU=Intel Pentium G3258 @ 4.4GHz|GPU=ATI Radeon HD 5770|result=Using Hyrule Field Speed Hack and otherwise default video settings, getting solid 30FPS at 720p in all areas except Frione's forest. Speed Hack not breaking the Hyrule Field minimap. Very minor occasional audio glitches.|tester=RyuHimora}}
{{testing/entry|revision=4.0-9146|OS=Windows 7|CPU=Intel Pentium G3258 @ 4.4GHz|GPU=ATI Radeon HD 5770|result=Using Hyrule Field Speed Hack and otherwise default video settings, getting solid 30FPS at 720p in all areas except Frione's forest. Speed Hack not breaking the Hyrule Field minimap. Very minor occasional audio glitches.|tester=RyuHimora}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-2500|GPU=NVIDIA GeForce GTX 950|result=No issues found. Gameplay is at a steady 30 FPS everywhere I've been. Sound's good and no graphical errors. Did have to use the Hyrule Field Speedup hack, else the entire Hyrule Field would be 16-22 FPS (increasingly worsening after more is explored). Playing at 1080p, using Direct3D 11 with V-Sync, Fullscreen, 3x Native resolution and 2x MSAA and Anisotropic Filtering (could be higher too).|tester=ThijmenDF}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-2500|GPU=NVIDIA GeForce GTX 950|result=No issues found. Gameplay is at a steady 30 FPS everywhere I've been. Sound's good and no graphical errors. Did have to use the Hyrule Field Speedup hack, else the entire Hyrule Field would be 16-22 FPS (increasingly worsening after more is explored). Playing at 1080p, using Direct3D 11 with V-Sync, Fullscreen, 3x Native resolution and 2x MSAA and Anisotropic Filtering (could be higher too).|tester=ThijmenDF}}
 
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD Athlon II X4 860k @ 4GHz|GPU=NVIDIA GeForce GTX 950|result=Holds 30FPS all the time with 8x MSAA at 1080p, using Direct3d 12 render. The minimap is glitched though, as it's not showing the outline correctly. Also light beams don't seem to be working.|tester=deWaardt}}
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{{testing/end}}