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m (Text replacement - "(\d+) FPS" to "$1FPS") |
(→Hyrule Field Slow Down: RZDK01 not fixed yet.) |
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With EFB to Texture the minimap will become monochromatic; use EFB to RAM to fix it. Fixed by {{revision|4.0-5561}}, with details in the [https://dolphin-emu.org/blog/2015/03/01/dolphin-progress-report-february-2015/ February Progress Report]. | With EFB to Texture the minimap will become monochromatic; use EFB to RAM to fix it. Fixed by {{revision|4.0-5561}}, with details in the [https://dolphin-emu.org/blog/2015/03/01/dolphin-progress-report-february-2015/ February Progress Report]. | ||
=== | === Hyrule Field Slow Down === | ||
As the player progress through the game, Hyrule Field will become progressively slower. See {{issue|720}} and {{issue|2499}}. Previously, the "ZTP Hack" could be used to improve this issue. This patch has since been integrated into to the game's ini file. Fixed by {{revision|4.0-1767}}. | As the player progress through the game, Hyrule Field will become progressively slower. See {{issue|720}} and {{issue|2499}}. Previously, the "ZTP Hack" could be used to improve this issue. This patch has since been integrated into to the game's ini file. All Region releases Except KO, Fixed by {{revision|4.0-1767}}. | ||
=== <s>D3D11 Darkness</s> === | === <s>D3D11 Darkness</s> === |
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