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{{Test Entry |revision=7561 |OS=Windows 7 x64 |CPU=Intel Core i3 530 @ 2.93GHz |GPU=Intel HD (Arrandale, onboard) |result=Full speed most of the time. 18 FPS in Hyrule Field. A little slowdown on large area.|tester=[[User:Livy the pixie|Livy the pixie]]}} | {{Test Entry |revision=7561 |OS=Windows 7 x64 |CPU=Intel Core i3 530 @ 2.93GHz |GPU=Intel HD (Arrandale, onboard) |result=Full speed most of the time. 18 FPS in Hyrule Field. A little slowdown on large area.|tester=[[User:Livy the pixie|Livy the pixie]]}} | ||
{{Test Entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core i7 950 @ 3.07 GHz|GPU=ATI Radeon HD 5770|result=Good for the most part with decent speeds, despite the fairy cursor misaligned with the mouse. However, resizing or maximizing the window causes literally about a hundred errors, starting with "Invalid Call" followed by D3D shader/framebuffer nonsense (mostly regarding D3DShader.cpp). Following the errors, Dolphin crashes.|tester=[[User:Schala|Schala]]}} | {{Test Entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core i7 950 @ 3.07 GHz|GPU=ATI Radeon HD 5770|result=Good for the most part with decent speeds, despite the fairy cursor misaligned with the mouse. However, resizing or maximizing the window causes literally about a hundred errors, starting with "Invalid Call" followed by D3D shader/framebuffer nonsense (mostly regarding D3DShader.cpp). Following the errors, Dolphin crashes.|tester=[[User:Schala|Schala]]}} | ||
{{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1Ghz|GPU=Radeon HD 6850|result=Runs at 30fps all the time. No major problems, although maximizing the window during gameplay will crash Dolphin. Easily playable at 2x Native.|tester=MegaJump} | {{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1Ghz|GPU=Radeon HD 6850|result=Runs at 30fps all the time. No major problems, although maximizing the window during gameplay will crash Dolphin. Easily playable at 2x Native.|tester=MegaJump}} | ||
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edits