The Legend of Zelda: Twilight Princess (Wii): Difference between revisions

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{{Test Entry|revision=6580|OS=Ubuntu 10.10 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Slow and choppy (OpenGL)|tester=}}
{{Test Entry|revision=6580|OS=Ubuntu 10.10 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Slow and choppy (OpenGL)|tester=}}
{{Test Entry|revision=6580|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Fast and speedy (Directx9)|tester=}}
{{Test Entry|revision=6580|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=ATI Radeon HD 4850|result=Fast and speedy (Directx9)|tester=}}
{{Test Entry|revision=7025|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.3GHz|GPU=ATI Radeon HD 6950|result=Fast and speedy (Directx9)|tester=}}
{{Test Entry|revision=7025|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=Fast and speedy (Directx9)|tester=}}
{{Test Entry|revision=7332|OS=Windows 7 x86|CPU=Intel Core i5 750 @ 2.67GHz|GPU=ATI Radeon HD 6950|result=Almost Perfect |tester=}}
{{Test Entry|revision=7332|OS=Windows 7 x86|CPU=Intel Core i5 750 @ 2.67GHz|GPU=AMD Radeon HD 6950|result=Almost Perfect |tester=}}
{{Test Entry|revision=7489|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.06GHz|GPU=nVidia GeForce 8800 GT|result=Fast and speedy (Dx9)|tester=LynxOfTime}}
{{Test Entry|revision=7489|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.06GHz|GPU=nVidia GeForce 8800 GT|result=Fast and speedy (Dx9)|tester=LynxOfTime}}
{{Test Entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II X4 N930 @ 2.0GHz|GPU=ATI Mobility Radeon HD 545v|result=20->35 FPS. 16 FPS in Hyrule Field. A little slowdown on large area. |tester=[[User:Livy the pixie|Livy the pixie]]}}
{{Test Entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II X4 N930 @ 2GHz|GPU=ATI Mobility Radeon HD 545v|result=20->35 FPS. 16 FPS in Hyrule Field. A little slowdown on large area. |tester=Livy the pixie}}
{{Test Entry |revision=7561 |OS=Windows 7 x64 |CPU=Intel Core i3 530 @ 2.93GHz |GPU=Intel HD (Arrandale, onboard) |result=Full speed most of the time. 18 FPS in Hyrule Field. A little slowdown on large area.|tester=[[User:Livy the pixie|Livy the pixie]]}}
{{Test Entry |revision=7561 |OS=Windows 7 x64 |CPU=Intel Core i3 530 @ 2.93GHz|GPU=Intel HD Arrandale|result=Full speed most of the time. 18 FPS in Hyrule Field. A little slowdown on large area.|tester=Livy the pixie}}
{{Test Entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core i7 950 @ 3.07 GHz|GPU=ATI Radeon HD 5770|result=Good for the most part with decent speeds, despite the fairy cursor misaligned with the mouse. However, resizing or maximizing the window causes literally about a hundred errors, starting with "Invalid Call" followed by D3D shader/framebuffer nonsense (mostly regarding D3DShader.cpp). Following the errors, Dolphin crashes.|tester=[[User:Schala|Schala]]}}
{{Test Entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core i7 950 @ 3.07 GHz|GPU=ATI Radeon HD 5770|result=Good for the most part with decent speeds, despite the fairy cursor misaligned with the mouse. However, resizing or maximizing the window causes literally about a hundred errors, starting with "Invalid Call" followed by D3D shader/framebuffer nonsense (mostly regarding D3DShader.cpp). Following the errors, Dolphin crashes.|tester=Schala}}
{{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 30fps all the time.  No major problems, although maximizing the window during gameplay will crash Dolphin.  Easily playable at 2x Native.|tester=MegaJump}}
{{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 30fps all the time.  No major problems, although maximizing the window during gameplay will crash Dolphin.  Easily playable at 2x Native.|tester=MegaJump}}
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