The Legend of Zelda: Twilight Princess (Wii): Difference between revisions

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{{testing/entry|revision=3.0-710|OS=Windows 7 x86|CPU=AMD Althlon II M300 @ 2GHz|GPU=ATI Mobility Radeon HD 4200|result=10-15FPS. 7FPS in Hyrule Field|tester=Livy}}
{{testing/entry|revision=3.0-710|OS=Windows 7 x86|CPU=AMD Althlon II M300 @ 2GHz|GPU=ATI Mobility Radeon HD 4200|result=10-15FPS. 7FPS in Hyrule Field|tester=Livy}}
{{testing/entry|revision=3.5-1572|OS=Windows 7 x64|CPU=Intel Core i7-4650U|GPU=Intel HD Graphics 5000|result=Surprisingly playable. 25-30FPS (although mostly always 30) with DirectX 9 or 11. OpenGL gets around 15-20FPS. Settings: 1440x900 (1.5x IR), no AA, EFB copies to RAM, safe texture accuracy, cache display lists, OpenMP texture decoding|tester=}}
{{testing/entry|revision=3.5-1572|OS=Windows 7 x64|CPU=Intel Core i7-4650U|GPU=Intel HD Graphics 5000|result=Surprisingly playable. 25-30FPS (although mostly always 30) with DirectX 9 or 11. OpenGL gets around 15-20FPS. Settings: 1440x900 (1.5x IR), no AA, EFB copies to RAM, safe texture accuracy, cache display lists, OpenMP texture decoding|tester=}}
{{testing/entry|revision=3.5-1344|OS=Gentoo Linux|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=NVIDIA GTX 560 Ti|result=Extremely good, mostly stable 30FPS (except sometimes i had to turn down Graphics settings to make it run, and in Hyrule field i got 20-27FPS) with OpenGL. Settings: 1920x1080 (Auto/Winsize), 2xAA (8x AA inside dungeons and 2x AF), Per-Pixel-Lighting, EFB copies to RAM, safe texture accuracy, cache display lists, !!HACKED BUFFER UPLOAD!! (<- important, otherwise it's sloooow!), Disable dest. alpha, Fast depth calc, VSync on|tester=Windfisch}}
{{testing/entry|revision=3.5-1344|OS=Gentoo Linux|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Extremely good, mostly stable 30FPS (except sometimes i had to turn down Graphics settings to make it run, and in Hyrule field i got 20-27FPS) with OpenGL. Settings: 1920x1080 (Auto/Winsize), 2xAA (8x AA inside dungeons and 2x AF), Per-Pixel-Lighting, EFB copies to RAM, safe texture accuracy, cache display lists, !!HACKED BUFFER UPLOAD!! (<- important, otherwise it's sloooow!), Disable dest. alpha, Fast depth calc, VSync on|tester=Windfisch}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 650 Ti|result=In huge areas 30/45FPS|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 650 Ti|result=In huge areas 30/45FPS|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD FX-8350|GPU=AMD Radeon HD 7870|result=Minor slowdown|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD FX-8350|GPU=AMD Radeon HD 7870|result=Minor slowdown|tester=Zcair}}