The Simpsons Hit & Run: Difference between revisions

No edit summary
Line 37: Line 37:
{{testing/entry|revision=|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2500K @ 2.3GHz|GPU=ATI Radeon HD 3000|result=Hangs for 10 secs on boot screen then plays perfectly with no issues, avg frame rate 60 FPS|tester=189.181.189.99}}
{{testing/entry|revision=|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2500K @ 2.3GHz|GPU=ATI Radeon HD 3000|result=Hangs for 10 secs on boot screen then plays perfectly with no issues, avg frame rate 60 FPS|tester=189.181.189.99}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Game is playable but slow at times. MMU and Speed Up Disc Transfer Rate must be on to fix boot issues and really slow loading times. Idle skipping is serious recommended when playing this game. Graphics work fine under OpenGL with 4X SSAA and 16X AF. Scaled EFB Copy doesn't make a difference.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Game is playable but slow at times. MMU and Speed Up Disc Transfer Rate must be on to fix boot issues and really slow loading times. Idle skipping is serious recommended when playing this game. Graphics work fine under OpenGL with 4X SSAA and 16X AF. Scaled EFB Copy doesn't make a difference.|tester=Kilobytez95}}
{{testing/entry|revision=4.0-5099|OS=Windows 8.1 x64|CPU=Intel Pentium G3258 @ 4.5GHz|GPU=AMD Radeon R9 270X|result= Solid 60fps except for the occasional extreme slowdown for about 1 second while a new area loads. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable.|tester=}}
{{testing/end}}
{{testing/end}}


1

edit