The Simpsons Hit & Run: Difference between revisions

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{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Game is playable but slow at times. MMU and Speed Up Disc Transfer Rate must be on to fix boot issues and really slow loading times. Idle skipping is serious recommended when playing this game. Graphics work fine under OpenGL with 4X SSAA and 16X AF. Scaled EFB Copy doesn't make a difference.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Game is playable but slow at times. MMU and Speed Up Disc Transfer Rate must be on to fix boot issues and really slow loading times. Idle skipping is serious recommended when playing this game. Graphics work fine under OpenGL with 4X SSAA and 16X AF. Scaled EFB Copy doesn't make a difference.|tester=Kilobytez95}}
{{testing/entry|revision=4.0-5099|OS=Windows 8.1|CPU=Intel Pentium G3258 @ 4.5GHz|GPU=AMD Radeon R9 270X|result=Solid 60FPS except for the occasional extreme slowdown for about 1 second while a new area loads. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable.|tester=}}
{{testing/entry|revision=4.0-5099|OS=Windows 8.1|CPU=Intel Pentium G3258 @ 4.5GHz|GPU=AMD Radeon R9 270X|result=Solid 60FPS except for the occasional extreme slowdown for about 1 second while a new area loads. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable.|tester=}}
{{testing/entry|revision=5.0-rc|OS=Windows 8.1|CPU=Intel Core i5-4690k @ 3.5GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect 60 FPS, no graphical glitches. Actual build 5.0-rc-5. No load screen issues or any of the problems seen above.|tester=FlashMarsh}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 8.1|CPU=Intel Core i5-4690k @ 3.5GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect 60 FPS, no graphical glitches. Actual build 5.0-rc-5. No load screen issues or any of the problems seen above.|tester=FlashMarsh}}
{{testing/end}}
{{testing/end}}