The Simpsons Hit & Run: Difference between revisions

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{{testing/entry|revision=4.0-5099|OS=Windows 8.1|CPU=Intel Pentium G3258 @ 4.5GHz|GPU=AMD Radeon R9 270X|result=Solid 60FPS except for the occasional extreme slowdown for about 1 second while a new area loads. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable.|tester=}}
{{testing/entry|revision=4.0-5099|OS=Windows 8.1|CPU=Intel Pentium G3258 @ 4.5GHz|GPU=AMD Radeon R9 270X|result=Solid 60FPS except for the occasional extreme slowdown for about 1 second while a new area loads. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable.|tester=}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 8.1|CPU=Intel Core i5-4690k @ 3.5GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect 60 FPS, no graphical glitches. Actual build 5.0-rc-5. No load screen issues or any of the problems seen above.|tester=FlashMarsh}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 8.1|CPU=Intel Core i5-4690k @ 3.5GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect 60 FPS, no graphical glitches. Actual build 5.0-rc-5. No load screen issues or any of the problems seen above.|tester=FlashMarsh}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-2600 @ 3.5GHz|GPU=ASUS NVIDIA GeForce GTX 960 Strix|result=60FPS, 3xIR, 16xAF, 8xMSAA, No Glitches. Also no loading problems in game. Memory Card in slot B had to be set to NONE otherwise game sat forever at checking memory card screen|tester=Nikeymikey}}
{{testing/end}}
{{testing/end}}


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