The Sims 2: Pets (GC): Difference between revisions

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== Problems ==
== Problems ==
=== Censor Effect ===
Under Direct3D, when active, the censor effect can cause slight graphical corruption. It will return back to normal when the censor effect is no longer on-screen. It can even crash Dolphin after a message box about "CreateTexture failed" or "Poke Z not implemented". Use OpenGL to avoid this problem.
{{image|TS2P Direct3D Censor 1.png|Direct3D Corruption}}
{{image|TS2P Direct3D Censor 2.png|Direct3D Normal}}
{{image|TS2P OpenGL Censor.png|OpenGL rendering correctly|br}}
The censor is also not in the right spot under Direct3D. OpenGL renders correctly.
{{image|TS2P Direct3D Censor 1.png|Censor effect not in the correct spot under Direct3D}}
{{image|TS2P OpenGL Censor.png|OpenGL rendering correctly|br}}
The censor effect may cause VPS slow-down no matter what backend. Enable "Skip EFB Access from CPU" to fix this, although it will allow you to see your Sims like a nude Barbie doll. This also prevents graphical corruption under Direct3D.
=== <s>MMU Speed Hack</s> ===
=== <s>MMU Speed Hack</s> ===
Turn on the MMU Speed Hack to bypass the black screen at boot. Option defaulted in {{revision|4.0-3631}}.
Turn on the MMU Speed Hack to bypass the black screen at boot. Option defaulted in {{revision|4.0-3631}}.


== Configuration ==
== Configuration ==
{{config
{{Config
|gfxbackend = OpenGL
|gfxbackendnotes = Censor effects have issues under Direct3D.
}}
}}


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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
{{VersionCompatibilityVersion|4.0-6080|****|Only minor problems under Direct3D backend. OpenGL no issues. Probably OK past 2.0 and 3.x.}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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