The SpongeBob SquarePants Movie: Difference between revisions

→‎Testing: Added testing done by me
m (improve infobox, align release dates with gamefaqs)
(→‎Testing: Added testing done by me)
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{{testing/entry|revision=5.0-466|OS=Windows 10|CPU=AMD FX-4130|GPU=NVIDIA GeForce GTX 650|result=I played it all the way to I'm Ready Depression and I got to say, I just upgraded and the FPS greatly improved. I don't lag as much as I used to and I stay at a very steady 60 FPS. I used some custom settings to remove most the glitches.|tester=174.53.128.166}}
{{testing/entry|revision=5.0-466|OS=Windows 10|CPU=AMD FX-4130|GPU=NVIDIA GeForce GTX 650|result=I played it all the way to I'm Ready Depression and I got to say, I just upgraded and the FPS greatly improved. I don't lag as much as I used to and I stay at a very steady 60 FPS. I used some custom settings to remove most the glitches.|tester=174.53.128.166}}
{{testing/entry|revision=5.0-3963|OS=Manjaro 17.0.1|CPU=Intel Core i7-3632QM|GPU=Intel HD 4000|result=Used in the Vulkan (experimental) rendering backend, and minus some hiccups (mainly due to Intel HD 4000), it runs almost flawlessly. 2D explosions have some alpha issues, and in echoy rooms, sounds clip off the moment they would normally end, as if they didn't have reverb at all. Other than that, works just fine! Played up to Goggle-eyes and Smelly Knick Knacks. |tester=MetroPone}}
{{testing/entry|revision=5.0-3963|OS=Manjaro 17.0.1|CPU=Intel Core i7-3632QM|GPU=Intel HD 4000|result=Used in the Vulkan (experimental) rendering backend, and minus some hiccups (mainly due to Intel HD 4000), it runs almost flawlessly. 2D explosions have some alpha issues, and in echoy rooms, sounds clip off the moment they would normally end, as if they didn't have reverb at all. Other than that, works just fine! Played up to Goggle-eyes and Smelly Knick Knacks. |tester=MetroPone}}
{{testing/entry|revision=5.0-5310|OS=Solus 3|CPU=Intel Core i7-4790K|GPU=AMD R9 FURY X|result=Only consistent video setting though testing is the video backend which is OpenGL. Some settings changes produced very weird results but the game runs fine if the settings are correct. Anti-Aliasing causes (minor) weird shadow bugs, Anisotropic Filtering causes no issues at all, the Internal Resolution causes visual bugs (See though box in the top left of the screen and major weird shadow bugs) only if the setting is a multiple of 2 (Tested Native to 6x Native) for example, 6x Native causes issues but 5x or 3x don't cause the issue. Scaled EFB copy was turned off as this caused major shadow bugs on all resolutions.  Sound bug described on the page (As of writing) does not appear to effect me and all sound effects are fine in the ice cream area, as well as this, the shadow bug described on this page doesn't occur for me (As described earlier). Currently played to Three Thousand Miles to Shell City (First sponge ball mission)|tester=2haloes}}
{{testing/end}}
{{testing/end}}


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