Tony Hawk's Pro Skater 3: Difference between revisions

(Added Widescreen Fix for NTSC Version.)
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{{Infobox VG
{{Infobox VG
|image       = [[File:TonyHawksProSkater3.jpg|300px]]
|image     = [[File:TonyHawksProSkater3.jpg|300px]]
|developer   = Neversoft
|developer = Neversoft
|publisher    = Activision
|publisher = Activision
|released     = {{vgrelease|NA=October 28, 2001|EU=May 3, 2002}}
|series   = Tony Hawk
|series      = ''Tony Hawk''
|released = {{vgrelease|NA=October 28, 2001|EU=May 3, 2002}}
|genre       = Sports, Skateboarding
|genre     = Sports, Skateboarding
|modes       = Single-player, Multiplayer (2)
|modes     = Single-player, Multiplayer (2)
|input       = GameCube Controller
|input     = GameCube Controller
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-tony-hawk-s-pro-skater-3
|forumlink = http://forums.dolphin-emu.org/Thread-gc-tony-hawk-s-pro-skater-3
}}
}}


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== Problems ==
== Problems ==
=== {{s}}Invisible Characters{{/s}} ===
{{Problems|{{#vardefineecho:problems|
This game uses a niche GCN feature known as ZCompLoc. Without this feature characters are invisible. A hack has existed since {{revision|3.0-505}}, but a proper implementation of ZCompLoc was added to OpenGL in {{revision|3.5-1649}} to D3D11 in {{revision|3.5-1729}}. The new implementation requires OpenGL 4.2+ or Direct3D11 compatibility. If your system cannot support the proper implementation, a warning will appear, and Dolphin will fall back to the old ZCompLoc hack. Problems may still occur while using the hack. See {{issue|4881}}, {{issue|4841}}, {{forum|ZCompLoc forum thread|tid=24770}}, [https://forums.dolphin-emu.org/Thread-green-notice-development-thread-zcomploc-testing-update-now-with-d3d11-version ZCompLoc testing thread].  D3D9 was dropped, and OpenGL now uses a much cheaper extension that is widely supported by all drivers.
 
{{image|Thps3glitch.png|Invisible characters|br}}
=== Squashed Videos ===
Since at least {{revision|4.0.2}}, videos are squashed down and don't fully fill the screen. The empty area above displays purple since Hybrid XFB, unless Store XFB Copies to Texture Only is disabled, which changes the purple bar to black. See {{issue|11631}}.
 
=== <s>Random Crashing</s> ===
Since at least {{revision|5.0-9795}}, the game may randomly crash with a "CPU thread too fast!" error. Trying to continue anyways through the error will cause Dolphin to crash. This does not happen in {{revision|5.0}}. This is most likely fixed by disabling Dual Core. See {{issue|11632}}. Single core mode is default since {{revision|5.0-11217}}.
 
}}}}


== Enhancements ==
== Enhancements ==
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041C8920 3FF3CF00
041C8920 3FF3CF00
041D54C0 3FF3CF00
041D54C0 3FF3CF00
040CCD78 4E800020
C2122C44 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
ED0F0232 ED494024
60000000 00000000
</pre>
</pre>


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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
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{{testing/entry|revision=4.0-1140|OS=Windows 7|CPU=Intel Core i5-4670K @ 4.0GHz|GPU=NVIDIA GeForce 760|result=Instant crash with OpenGL. Works fine with Direct3D.|tester=Darxide}}
{{testing/entry|revision=4.0-1140|OS=Windows 7|CPU=Intel Core i5-4670K @ 4.0GHz|GPU=NVIDIA GeForce 760|result=Instant crash with OpenGL. Works fine with Direct3D.|tester=Darxide}}
{{testing/entry|revision=4.0-4478|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Almost perfect with default settings. Physics engine is so accurate, it's actually more accurate than the official Windows port; however, some stages can have slowdown (LA is the worst offender dropping down to 60% for short bursts), there's a couple crackling sound effects here or there, and the videos/cutscenes have some tearing and stuttering issues, but most of these things are avoidable and don't detract from the actual game. Finished career mode 100% with Tony Hawk without major issues.|tester=Xerxes}}
{{testing/entry|revision=4.0-4478|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Almost perfect with default settings. Physics engine is so accurate, it's actually more accurate than the official Windows port; however, some stages can have slowdown (LA is the worst offender dropping down to 60% for short bursts), there's a couple crackling sound effects here or there, and the videos/cutscenes have some tearing and stuttering issues, but most of these things are avoidable and don't detract from the actual game. Finished career mode 100% with Tony Hawk without major issues.|tester=Xerxes}}
{{testing/entry|revision=5.0-3648|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Nearly flawless, the only issues I encountered were some garbage around upscaled text and the transparency effect missing on the neversoft eye on load screens.|tester=IceStrike256}}
{{testing/entry|revision=5.0-9795|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=All videos are squashed about 1/10th down from the top of the screen, but no longer stutter. Also, three times while playing (within 2 hours) the game crashed with a "CPU thread is too fast!" error; single core might help with this, but I haven't tried it. Otherwise everything else works fine, didn't notice any crackling sound effects and no slowdown anywhere.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


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|vid3=nlN9GpT_DJA|cap3=THPS 3 - 01
|vid3=nlN9GpT_DJA|cap3=THPS 3 - 01
|vid4=77nTvjjdTbc|cap4=Dolphin Emulator 4.0.2 - Tony Hawk's Pro Skater 3 (1080p HD) - Nintendo GameCube
|vid4=77nTvjjdTbc|cap4=Dolphin Emulator 4.0.2 - Tony Hawk's Pro Skater 3 (1080p HD) - Nintendo GameCube
|vid5=OwRSSHgOQE0|cap5=Tony Hawk's Pro Skater 3 on Dolphin 5.0-3648
}}
}}