Tony Hawk's Pro Skater 3: Difference between revisions

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(Undo revision 82706 by Kolano (talk) Hey! Don't delete the whole thing just because D3D9 was there. D3D10 and OGL3 GPUs still fallback to the hack, which is why this pre-4.0 issue is still valid.)
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== Problems ==
== Problems ==
=== Invisible Characters ===
=== Invisible Characters ===
This game uses a niche GCN feature known as ZCompLoc. Without this feature characters are invisible. A hack has existed since {{revision|3.0-505}}, but a proper implementation of ZCompLoc was added to OpenGL in {{revision|3.5-1649}} to D3D11 in {{revision|3.5-1729}}. The new implementation requires OpenGL 4.2+ or Direct3D11 compatibility. If your system or backend cannot support the proper implementation, a warning will appear, and Dolphin will fall back to the old ZCompLoc hack. Problems may still occur while using the hack. See {{issue|4881}}, {{issue|4841}}, [http://forums.dolphin-emu.org/showthread.php?tid=24770 ZCompLoc forum thread], [https://forums.dolphin-emu.org/Thread-green-notice-development-thread-zcomploc-testing-update-now-with-d3d11-version ZCompLoc testing thread].
This game uses a niche GCN feature known as ZCompLoc. Without this feature characters are invisible. A hack has existed since {{revision|3.0-505}}, but a proper implementation of ZCompLoc was added to OpenGL in {{revision|3.5-1649}} to D3D11 in {{revision|3.5-1729}}. The new implementation requires OpenGL 4.2+ or Direct3D11 compatibility. If your system cannot support the proper implementation, a warning will appear, and Dolphin will fall back to the old ZCompLoc hack. Problems may still occur while using the hack. See {{issue|4881}}, {{issue|4841}}, [http://forums.dolphin-emu.org/showthread.php?tid=24770 ZCompLoc forum thread], [https://forums.dolphin-emu.org/Thread-green-notice-development-thread-zcomploc-testing-update-now-with-d3d11-version ZCompLoc testing thread].
{{image|Thps3glitch.png|Invisible characters|br}}
{{image|Thps3glitch.png|Invisible characters|br}}