System Specs

  • OS: Windows 10, 64-bit
  • CPU: Intel Core i7 4790S @ 3.20 GHz
  • GPU: NVIDIA GeForce GTX 970
  • RAM: 16 GB DDR3 1333 (666 MHz)
  • Game disks are imaged onto a Samsung 850 EVO SSD
  • Dolphin version 4.0-8863

Default Settings

When testing/playing games, these are the global configuration settings used.



  • Backend: OpenGL
  • Fullscreen Resolution: Auto (1920x1080)
  • Aspect Ratio: Auto
  • Vsync: OFF
  • Use Fullscreen: ON


  • Internal Resolution: 3x Native (1920x1584) for 1080p
  • Anti-Aliasing: 8x SSAA
  • Anisotropic Filtering: 16x
  • Post-Processing Effect: FXAA
  • Scaled EFB Copy: ON
  • Force Texture Filtering: OFF
  • Disable Fog: OFF
  • Per-Pixel Lighting: OFF (Has no noticeable effect on my system)
  • Widescreen Hack: OFF

Stereoscopy not used.


  • Skip EFB Access from CPU: OFF
  • Ignore Format Changes: ON
  • Store EFB Copies to Texture Only: ON
  • Texture Cache Accuracy: Fast
  • External Fram Buffer Disabled
  • Fast Depth Calculation: ON
  • Disable Bounding Box: ON


Everything here is left unchecked

INI Settings

In my test result/notes for games, I include INI settings that I use for that particular game. A full guide on per-game INI configuration can be found here: