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- OS: Windows 10, 64-bit
- CPU: Intel Core i7 4790S @ 3.20 GHz
- GPU: NVIDIA GeForce GTX 970
- RAM: 16 GB DDR3 1333 (666 MHz)
- Game disks are imaged onto a Samsung 850 EVO SSD
- Dolphin version 4.0-8863
When testing/playing games, these are the global configuration settings used.
- Backend: OpenGL
- Fullscreen Resolution: Auto (1920x1080)
- Aspect Ratio: Auto
- Vsync: OFF
- Use Fullscreen: ON
- Internal Resolution: 3x Native (1920x1584) for 1080p
- Anti-Aliasing: 8x SSAA
- Anisotropic Filtering: 16x
- Post-Processing Effect: FXAA
- Scaled EFB Copy: ON
- Force Texture Filtering: OFF
- Disable Fog: OFF
- Per-Pixel Lighting: OFF (Has no noticeable effect on my system)
- Widescreen Hack: OFF
Stereoscopy not used.
- Skip EFB Access from CPU: OFF
- Ignore Format Changes: ON
- Store EFB Copies to Texture Only: ON
- Texture Cache Accuracy: Fast
- External Fram Buffer Disabled
- Fast Depth Calculation: ON
- Disable Bounding Box: ON
Everything here is left unchecked
In my test result/notes for games, I include INI settings that I use for that particular game. A full guide on per-game INI configuration can be found here: https://forums.dolphin-emu.org/Thread-unofficial-howto-using-gameini-settings-per-game