Xerxes

Joined 25 November 2014
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Every ID is a unique six-character code made up of letters and numbers which identifies a specific version of every Wii or GameCube game. Each character holds its own meaning in the ID, as follows:
Every ID is a unique six-character code made up of letters and numbers which identifies a specific version of every Wii or GameCube game. Each character holds its own meaning in the ID, as follows:


*Character 1 tells you what console the game was released on, or in the case of the Wii, it'll tell you whether it's a Wii-Ware title, a Virtual Console title (and which Virtual Console title specifically), or a retail game.
*Character 1 tells you what console the game was released on, or in the case of the Wii, it'll tell you whether it's a WiiWare title, a Virtual Console title (and which Virtual Console specifically), or a retail game.


*Characters 2 and 3 are the two unique characters which identify the actual game. Though there are some rare exceptions (usually Japanese releases), this normally stays consistent through all the different versions of a specific game. This can be used to your advantage to find out when the wiki is in error, and two games with separate pages are actually the same.
*Characters 2 and 3 are the two unique characters which identify the actual game. Though there are some rare exceptions (usually Japanese releases), this normally stays consistent through all the different versions of a specific game. This can be used to find out when the wiki is in error, and two games with separate pages are actually the same. See [[R8XE52]] and [[R8XZ52]] as an example.
 
**Example: some horribly scummy company [https://wiki.dolphin-emu.org/index.php?title=Jurassic:_The_Hunted re-releases a game a few years later with a different title], without any real signs that this is the case for someone who hasn't played both games. By seeing that both share the same characters 1-3 in their IDs, you become suspicious that they're the same game, and through some [https://wiki.dolphin-emu.org/index.php?title=Talk:Jurassic:_The_Hunted investigation] you come to the conclusion that this is the case. What would've been an extremely hard to notice re-release, is actually fairly clear to see comparing IDs.


*Character 4 is the region code. This is the most common changed character between different IDs for a single title and probably the most useful. By knowing the regions a game is released in, looking for missing region codes can help you greatly in spotting missing IDs. Therefore, knowing correct release data for a game is crucial to knowing which IDs are valid and which IDs are missing.
*Character 4 is the region code. This is the most common changed character between different IDs for a single title and probably the most useful. By knowing the regions a game is released in, looking for missing region codes can help you greatly in spotting missing IDs. Therefore, knowing correct release data for a game is crucial to knowing which IDs are valid and which IDs are missing.


**Example: page Test 123 on the wiki says that a game had only a North American release, and includes only a North American ID (region code E). It looked fine so nobody else bothered to investigate. You check the release data and find that in fact Test 123 had a European release as well, and you even find a European cover for the game on Google Images. You then know that there is a missing European ID, and after a quick search you find it and add it. What looked like a page with all IDs was actually missing one all along, and not knowing the correct release data for the game it would've gone undetected.
*Characters 5 and 6 reflect publisher, and these are the most confusing of all characters as they can be all over the place depending on the title. Sometimes titles will have different publishers for each region, the same publishers in all regions except one, all the same publisher, the same publisher but with a different last two characters that's actually valid, etc. However, they do follow patterns, even though they may be confusing patterns; see [[GameIDs]] for documentation on common trends.
 
*Characters 5 and 6 reflect publisher, and these are the most confusing of all characters as they can be all over the place depending on the title. Sometimes titles will have different publishers for each region, the same publishers in all regions except one, all the same publisher, the same publisher but with a different last two characters that's actually valid, etc. However, they do follow patterns, even though they may be confusing patterns; the [[GameIDs]] page will be your friend here.


**Note that for Virtual Console titles, each different console gets its own unique publisher ID that stays uniform for the console. For example, all Sega titles have publisher code 8P. This means that while no sources besides the Dolphin wiki contain six character Virtual Console IDs, you can just fill them out yourself without much hassle. The chart below shows the Virtual Console publisher IDs.
**Note that for Virtual Console titles, each different console gets its own unique publisher ID that stays uniform for the console. For example, all Sega titles have publisher code 8P. This means that only the prefix is needed for confirmation of Virtual Console IDs as the final two characters can be filled in without much hassle. The chart below shows all known Virtual Console publisher IDs.


==== Virtual Console Publisher IDs ====
==== Virtual Console Publisher IDs ====
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