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(→21:9) |
(→21:9) |
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: I feel very strongly that *only* codes that increase 4:3 to 16:9 (the most common use case) should be allowed. Things can get extremely messy otherwise, and the more pick and choose we try to be, the harder it will be to defend against "if you accept this, why not accept this too?". By just firmly saying 4:3 to 16:9 only, that at least gives us something to say in those arguments that makes reasonable sense. I guess I'd be ok with a 16:9 to 4:3 code if it is a game that doesn't have 4:3 mode, but that seems super rare. - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 09:15, 1 March 2016 (CET) | : I feel very strongly that *only* codes that increase 4:3 to 16:9 (the most common use case) should be allowed. Things can get extremely messy otherwise, and the more pick and choose we try to be, the harder it will be to defend against "if you accept this, why not accept this too?". By just firmly saying 4:3 to 16:9 only, that at least gives us something to say in those arguments that makes reasonable sense. I guess I'd be ok with a 16:9 to 4:3 code if it is a game that doesn't have 4:3 mode, but that seems super rare. - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 09:15, 1 March 2016 (CET) | ||
: I'm with Jhonn on finding a way to tell other users that they can modify the value in a given AR code to get a different AR. I'd like to say I don't support 4:3 code, but have realized I should because it will provide the code in the first address before the value for AR for the other users to use with their arbitrary AR value. I'm not sure how to provide AR code for the games that already support both 16:9 and 4:3. I may be in for 21:9 for this reason. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 13:47, 4 March 2016 (CET) |
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